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Fertile tiles
PostPosted: 11 Aug 2014, 20:29
by Skypper
Hi,
A while a go I have been working on some SP maps, I planned to continue working on it again.
I planned to make a map where you need to be careful with your "fertile" (Grass/Dirt that kind) building space.
My question is :
How many fertile titles do you need to build a normal town that is capable of building a normal leather/iron army, if you use your building space well?
There will be around 30 - 50 fish and a thin layer of coal that later will be fertile ground, when it is mined.
Re: Fertile tiles
PostPosted: 11 Aug 2014, 21:43
by dicsoupcan
it depends pon how large you want the base to be.
if you are looking for minimum requirements either 4 farms 2 swinefrms 1 mill can feed a 70 serf town barely, which are 60 fields.
the alternative could be 3 farms 2 swinefarms 2 wineyards which are 63 fields.
both towns need some fish support though and the chance of starvation is still apparent. the player most likely needs to kill off builders to reduce them to an amount of ~5-7 in order to improve the food status in town. and this is in a situation where the farmers can work pretty efficient as in not having the fields all over the place. so it is quite a challenge for you to make.
Re: Fertile tiles
PostPosted: 12 Aug 2014, 00:11
by sado1
Look at Across the Desert locs like 1 and 3, and learn from them xD
Re: Fertile tiles
PostPosted: 12 Aug 2014, 12:59
by Skypper
Thx for the fast reply.
Re: Fertile tiles
PostPosted: 22 Aug 2014, 09:45
by Skypper
For the people that are interested what has become of the map.

Re: Fertile tiles
PostPosted: 22 Aug 2014, 10:03
by The Dark Lord
So there is place for 3 woodcutters and 2 farms?
Re: Fertile tiles
PostPosted: 22 Aug 2014, 10:16
by Skypper
a bit more, but something like that
Re: Fertile tiles
PostPosted: 22 Aug 2014, 20:33
by Ben
One woodcutter, one farm and that's after have the coal is taken up. Seriously, these locations need way better iron if they are to be of any value.
Re: Fertile tiles
PostPosted: 22 Aug 2014, 22:39
by sado1
Haha... reminds me of how I started making my Dance of Death map by making an "market only" location (very limited space, 1000s of wood in storehouse, which meant the best way to have troops was to make as many weapon workshops as you could fit then trade them for leather jackets) which later I obviously deleted because it was so pointless for competitive gameplay. (Well, making that loc was a joke anyway)
Anyway... please remake this as a multiplayer map, we need more spiritual successors to Welcome to the Jungle!

(I mean, maps so strange that you have 10-15 troops after an hour of gameplay there)
Re: Fertile tiles
PostPosted: 23 Aug 2014, 08:33
by Skypper
I posted a replay I didn't win it yet, but I will.
For and thus far I have 3 farms 2 vineyards and 2 woodcutters (but not much space).
Army: around 20 xbow and 20 swordfighters.
So it seems doable.
Never made a normal MP map, but maybe I will, don't know yet.
Why is every body so pessimistic about the building space?
Re: Fertile tiles
PostPosted: 23 Aug 2014, 15:00
by Ben
Because most people responding are TS players, who are very defensive about maps being "strange"

Re: Fertile tiles
PostPosted: 23 Aug 2014, 18:05
by dicsoupcan
Because most people responding are TS players, who are very defensive about maps being "strange"

strange is not quite cutting it, the problem is the standard ts player base layout.
offcrouse they want to have a challenge in building, but they also want enough space to actually make a reasonable ts base. since this map has very low amount of farming space (which is the original idea) ts players tend to resist since it does not match with their playstyle. i however, want to try ti myself and see what is possible. i do see already that farming is a real challenge but since it was the intention of the mpa i'll accept the challenge.