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Kam remake executable parameters
PostPosted: 02 Sep 2014, 10:35
by Michalpl
for example -map would load up map with default human location path should looks like Foldertype/mapname Foldertype determines the type of the map, so Maps=sp MapsMP=mp in this case it will fill slots with AI's
-edit path Foldertype/mapname would load up map in editor
-debug would lunch game with debug panel
-load_last_autosave path Foldertype would lunch the game and load up lastest autosave directly, Foldertype should be Saves or SavesMP
More coming soon
Re: Kam remake executable parameters
PostPosted: 02 Sep 2014, 10:38
by Krom
Are you making those up or are they actually useful for something?

Re: Kam remake executable parameters
PostPosted: 02 Sep 2014, 10:50
by Michalpl
edit would be usefull for map makers to not wait for loading up all maps
Re: Kam remake executable parameters
PostPosted: 02 Sep 2014, 11:04
by sado1
Did Krom accidentally just sum up michal's "idea" posts in general? :x I am all for people thinking of new stuff to be added into the game, but each time I read a topic like this I am like, "why would anybody ever need that?" Especially now. It's an "idea" copied from other games that actually need it (to do stuff which requires restarting the game engine, eg. load a mod) and is completely useless in the Remake. Why does it even have a separate topic? We've already got a topic for ideas, and you keep posting new ideas in new topics all the time.
Re: Kam remake executable parameters
PostPosted: 02 Sep 2014, 12:39
by Michalpl
k i m not going to make other topics (because its a spam)