Ask for scripts
I created map with scripts like 12 pages A4
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And i need some help i must ask here.
I learned many things from https://code.google.com/p/castlesand/wi ... ptsDynamic .
I read in some post like some codes do not work on avaible KaM: Remake which we can download.
Some codes work on some Beta version. If its true then many scripts i can add to mine missions when new
version of Kam:remake will be added.
1. OnPlanRoadPlaced or OnPlanWinefieldPlaced
I tryed to write code, but it didn't work, instead that i used IsRoadAt then begin something end.
i used it in mine first mission for choose game hard level. When we build Winefield in some X: Y: then
we get Easy mode, or hard mode game during play mission.
2. OnPlanRoadRemoved and OnPlanWinefieldRemoved
Same as above, player decline own decision and remove Plan road, then i need code to stop action/states.
3. UnitKill is work fine for me, but GroupKillAll do not work .
4. Actions.HouseAddWaresTo(States.HouseAt(31, 69), 0, 4);
I can with code add some wares to indicate house, but its is possible when we got on Storehouse 50 stone
and but code we -20 stone so after action we got 30 stone. I wish use it for some events which i can add to mine missions
WHen i tip -30 with HouseAddWaresTo then stone chnged from 50 to 650000.
5. I very glad to know how to code which aGroup Knights can atack another aGroup for example Milita.
i used GroupOrderAttackHouse and GroupOrderAttackUnit and that 2 codes work fine but i do not know how
GroupOrderAttackGroup
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More like 70% codes from Mission scripts i already tested and used.