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attack types...

PostPosted: 28 Aug 2008, 11:00
by Nick
i have a question...
I got for exemple 1 allie and 2 enemy's. Is it possible to let 1 enemy attack my allie without the attack position?

PostPosted: 31 Aug 2008, 14:08
by Litude
In The Shattered Kingdom this is possible, but the AI is The Peasants Rebellion is not at all interested in attacking the buildings of your ally. Only possibility that I've found is to hardcode attacks on all buildings of the ally which is not very effective...

PostPosted: 01 Sep 2008, 12:34
by Thunderwolf
oh, that's why...

I must have played 14tsk (real tsk one). In that mission it works.

This is interesting, why DOESN'T the enemy attack an ally?

PostPosted: 04 Sep 2008, 22:32
by Litude
Don't know, ask Joymania :D
Best solution I've found is to make you protect the troops of your ally.

PostPosted: 07 Sep 2008, 16:37
by Thunderwolf
?

my tpr does attack my ally...

http://rapidshare.com/files/143386168/tocmaps.rar.html

mission to prove
(map in /tocmaps, mission in mission folder)

PostPosted: 08 Sep 2008, 11:53
by Litude
I should have been more exact, the enemy is not interested in attacking allied buildings, only troops.

PostPosted: 08 Sep 2008, 11:58
by Thunderwolf
I should have been more exact, the enemy is not interested in attacking allied buildings, only troops.
He attacks his Watchtowers, then continue with other buildings. Takes a while for him to start doing so, but his militia will attack buildings.

PostPosted: 08 Sep 2008, 12:09
by Litude
Well why in the word does the AI refuse to attack your allies in mission 4 TPR? On top of that, the AI never attacks the buildings of your ally in mission 5 TSK either.

PostPosted: 08 Sep 2008, 12:12
by Thunderwolf
Well why in the word does the AI refuse to attack your allies in mission 4 TPR? On top of that, the AI never attacks the buildings of your ally in mission 5 TSK either.
Strange, but in that mission I made I definetely see my enemy attack the ally. The only difference (perhaps) might be that the enemy performing that attack has no town.

:EDIT:
The attack target I used is 1. However, the enemy seems to be starting from his AI_STARTING_POSITION instead...