Alpha 10 is ready!
PostPosted: 09 Feb 2019, 09:11
				
				
What’s new in Alpha 10:
- - Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist).
 - SSAO (aka prettier lighting)
 - New custom antialiasing (FXAA2 and FXAA3.11 partially)
 - Smoothed out unit animations
 - Revised house-placement (Trees and other objects block house placement from all 4 sides now, Added house plan icon showing where the road for the entrance needs to be)
 - Imported more unit models and animations
 - New maps from 2018 mini-competition
 - Allowed builders to uproot trees and small stones
 - Revised fish-catching
 - Quick unit/house selection panel in game UI on the right (Ctrl+1//0)
 - Revised wind effects to act uniformly on flags, particles and map objects
 - Expanded undo/redo in MapEd (units, houses, etc.)
 - Unified main menu and gameplay options pages
 - Separate volume controls for sounds (alerts, effects, menu)
 - New map decoration objects – stockade fences
 - Revised and fixed house unlock order
 - Reworked AI
 - Revised food nutritious values
 - Sound for messages opened and closed
 - Displaying proper music titles in options menu
 - And as always a whole lot of bugfixes and smaller improvements
