Gyula Wrote:
I always experienced that units of town hall, if they exceed a number, makes the application react slower and slower to unit operations, i mean operations of all units, including the traditional TSK-ones. This slowness becomes so unbearable in a short time that I lose many more people against a given amount of enemies than normally, for I can't assimilate so fast to speed changes as a computer.
This is one of the most annyoing bugs in TPR. Due to this you can't use the Town Hall. Strangly, it's not the unit themselfs, but the act of
training them. If you start with them, the game works fine. I don't use Town Hall much anyway, since you can't train a whole formation of troups at once, thus leading to having only half of your soldiers being hungry.
Again, Gyula Wrote:
Once or twice happened that my brand-newly trained farmer or recruits left for the enemy's area instead of my proper building, thus getting lost, and once this bug started to work, it kept on till restarting the mission.
I remember level 7 and 9 (the old ones) connected to this.
I remember this happening in mission 7 TSK. This bug happens on the original TSK, too. I don't remember having problems with mission 9 in the original game, but in the TPR version, the eastren enemy in mission 9 wouldn't make their town nearly as large and not nearly as strong. Also they didn't connect their with the big northern town. I think that they had a more detailed build plan but this was lost when turning TSK into TPR.
I got myself another weird bug. I was testing a mission and KaM shut off when I started it. I got really angry when I tried lots of diferen things so I treid this, even though I was sure it wouldn't work: I deleted all the soldiers on the map. Strangly, it worked and after I placed them again, it still worked. Could overlaping soldiers have casued this? I have had overlapping soldiers before but the game still ran...Any ideals why this happened?