Map Database  •  FAQ  •  RSS  •  Login

Hints

<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 10 May 2006, 08:20

Hints

There are several tricks/hints that I never came on across the WWW that I discovered while enjoying K&M.

Here are few of them:
- build roads without spending stones on them.
Place a building (GuardTower preferably) and wait till worker flattens the terrain for it. Once it's done - demolish the Tower. You'll have one block of road for free :D. To speed things up - place dozen of towers at once. Note: roads built by this method are not visible on mini-map.

- get rid of trees that blocking your building plans.
Place a building right below the tree that you want to got rid of. Wait till worker flattens terrain and tree will dissappear. Demolish the building area. Note: while getting rid of the tree you get one road block which will interfere with building corn/wine fields.

to be continued ...
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 10 May 2006, 17:27

Yeah I've noticed both of those tricks, but for some reason I didn't include them in my guide. Just to be fair I'm going to add them and put the credit under your name. The second tree remvoing trick is even more effective by using such buildings that can be placed on trees (e.g. all(?) TPR buildings).
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 11 May 2006, 18:24

Here are two more tricks:

- speed up building destruction by army.
Order your solders to attack an enemy building. Wait till they surround it and start destroying it separately from one another. Order to attack building once more and all your soldiers will hit it at once. Now wait till actual hit and few more frames and order to attack again. Repeat attack command after every hit. You can even catch a certain rythm.
Thus you will speed up destroying a building :)

- speed up archers attack.
Same as with previous trick. Though with archers you can also rain your enemies with arrows/bolts. Repeat attack command after arrows/bolts leave bows/arbalets. Thus increasing shooting speed :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Oxalix

Peasant

Posts: 2

Joined: 13 May 2006, 22:00

Location: the Netherlands

Post 14 May 2006, 11:34

yes, i also saw that, it really works. but if you're lazy (like me) you just create a huge army, so the building is destroyed fast anyway.
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 14 May 2006, 13:23

This tactic is usefull when you sneaked by a small amount of troops into enemies town. You can destroy Inn (for example) and win without fighting enemies armies :D

Here are few more tricks:
- flatten terrain for building.
Sometimes terrain is very unflat and you can't build a house on it. It can be flattened a bit if you build a piece of road over it. It may require to build several blocks of road to flat the terrain good enough.

- removing roads.
There is no way in K&M to destroy a road tile unless you build a house on it and demolish it. Thus if you seriously suffer from too many roads and too few space for fields this trick may come in hand.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 17 May 2006, 19:22

yes, i also saw that, it really works. but if you're lazy (like me) you just create a huge army, so the building is destroyed fast anyway.
Yeah but creating huge armies needs a lot of food, so tips on making troops work more effective are always nice :)
<<

twelvespike

Rogue

Posts: 55

Joined: 04 Jun 2006, 22:00

Location: England

Post 11 Jun 2006, 11:40

hey these hints r pretty cool!!! gonna try it next time i use archers! however, mission 14 is gonna take ages, and im gonna use knights nd scouts on 15 to defeat the two easy enemy but destroying their storehouse and inn. mwhaha starving them thats cruel...

Martyn
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 12 Jul 2006, 10:49

Heres one more trick:

- optimizing buildings construction by laborers.
You probably noticed that after house is built laborers keep building it for a few more seconds (and those heading to construction site keep walking towards already built house and even put efforts into it). You can save that time by enabling/disabling repair of that house. Laborers stop building it immidietly and may continue with other buildings of yours :)

P.S. Feel free to post these hints at your website RealHotdog :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 18 Jul 2006, 09:04

What do you think about this?
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 18 Jul 2006, 12:26

Looking good :) Where you gonna put it ?
I'll post more hints here if I be able to remember them :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 18 Jul 2006, 13:54

Under strategy central in general tips & tricks section. I'll add it ASAP!
EDIT: Added
<<

LadyAurora

Peasant

Posts: 3

Joined: 14 Mar 2007, 23:00

Location: NYC

Post 15 Mar 2007, 03:38

More hints

I have beaten TSK twice now (I'm obsessed, I know), and have just discovered TPS, so now I have a new thng to kill hours of valuable time on..

Anyway, I like this game because I love building really efficient towns- I thought I'd share some of my strategies. Some of them are different than those already on the site.

*Build your farms close together.

Build one farm with your standard 12-15 squares of ploughed fields next to it. After your famer has seeded those squares, add another 8-10 squares to your field. Then build another farm nearby. While you are building your second farm, your farmer will seed the new squares while he is waiting for his fields to grow. By the time your second farmer is ready to work, most of the field will be planted and some of it will be ready to harvest!
This is handy for getting your wheat stockpile up early in the game. It is also more efficient, as your famers are always planting right behind the other farmer's harvest. And it saves precious land in the levels where space is a priority.

Do not build vineyards together in this way, however. There is no advantage, in fact your two farmers will try to inevitably try to harvest the same vines and one of them will waste a trip out, making your wineharvest take longer.

*Build grapefields before you build your vineyard.

Vines take a long time to ripen. If you build your vineyard as you are building your field, your farmer will reach his house and spend a lot of time waiting around with nothing to do. If you wait a little while (about the time it takes to go build something else), that way your farmer will arrive with some vines already ripened, and he'll be able to start his harvest right away.

*Woodcutter to Carpenter Ratio 3/2.

I've found that the best way to ensure a steady supply of timber is to build two woodcutters to one carpenter's shop. This way there are always enough tree trunks, but never so many that they start piling up at the storehouse. Also I alway build my first carpenter's shop near the forest. It is often faster if tree trunks go straight from the woodcutter to the shop, as woodcutter's huts often need to be far from the storehouse, and it can take a long time for your serfs to go back and forth.

For levels where you are building bigger towns, I build a new storehouse near my forest to hold tree trunks, and build my second carpenter next to my weapons workshop.

*Get rid of unwanted trees

That spot in the middle is the perfect place to put my mill/butcher's shop/bakery, but there's a tree in my way and I don't want to put a woodcutter there! What to do?
Well, there are a couple of ways to get rid of that pesky greenery. One of them will cost you a wood and a stone. Build a vineyard square next to your tree. Then immediately build a road on top of the vineyard. The vineyard walls will get rid of the tree, and you can build on top of the road square. If you have the resources this way can be a little easier.
The other way is to lay out a smaller building next to the tree, and the laborer will dispose of the tree as he is flattening out the ground. Then demolish the building before the serfs get assigned to bring the resources to build it. This only works if you can build a building with the tree on the side, as the laboror usually leaves the tree intact if it is on the corner.

*Leave lots of space in front of your barracks.

Whenever your build multiple soldiers at once, they will immediately come out in a long line, and you will have to wait for all of them to exit the barracks before you can consolidate them into formations. So make sure your barracks door is not blocked in front by buildings. Otherwise your soldiers will wander all around your town and get in the way of your serfs trying to use the roads. I find its good to put my barracks above my forest or my farmland, where there are few serfs about to interfere with. Or build it so that the entrance sticks outside the town entirely. It is also good if the road entering the barracks approaches from the side rather than from the front. That way serfs carrying armour and weapons inside are less likely to be roadblocked by exiting soldiers.

Hope someone finds these helpful! I'll write more if I think of them.

-Aurora
<<

olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 15 Mar 2007, 16:17

very nice tips
<<

Pyro

Farmer

Posts: 22

Joined: 27 Jan 2007, 23:00

Location: UK

Post 17 Mar 2007, 17:49

Very interesting and useful tips, thanks :P
<<

olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 17 Mar 2007, 23:01

i like theone with the barracks one! really helps

Return to “Strategy Central”

Who is online

Users browsing this forum: No registered users and 10 guests