Official KaM Remake Ideas topic
PostPosted: 10 Nov 2011, 15:10
Welcome everyone, to the Official KaM Remake Ideas Topic. This topic is meant to list all the community ideas in three sections:
The list as you'll find it below was created by gathering all the ideas from all of the topics in the 'KaM Remake' section, and was checked by Lewin.
So: please post your new ideas here and discuss the ideas that are "open for discussion".
Note: Please quote the person you are replying to! That way there won't be any confusion when there are multiple ideas being discussed at the same time.
- Tom
Official list of ideas
Accepted/To be Implemented
- Accepted/To be Implemented
- Declined
- Open for Discussion
The list as you'll find it below was created by gathering all the ideas from all of the topics in the 'KaM Remake' section, and was checked by Lewin.
So: please post your new ideas here and discuss the ideas that are "open for discussion".
Note: Please quote the person you are replying to! That way there won't be any confusion when there are multiple ideas being discussed at the same time.
- Tom
Official list of ideas
Accepted/To be Implemented
- Removing wares from buildings (so as to relocate them into another)
- Blocking recruits in barracks
- Split one unit from group
- Customizable hotkeys
- Friend/foe colors.
- Auto train in schools
- Buildings with multiple entrances
- Blocking foods in Inns
- Prioritize trees to be chopped by woodcutter
- Warning message when low on a specific resource
- Registered Accounts
- 'Distribution of Wares' sets a priority instead of the maximum number of wares
- Split laborers into teams (max. 2?)
- Walls
- Withdraw soldiers from battle
- Auto pause at the end of PT in replay viewer
- Pause in mutiplayer games
- Split hungry units from group (Discuss how to implement)
- Town Hall
- Siege Equipment
- Shared control
- Take over disconnected players' army/village
- Move Vagabond from Town Hall to Barracks as a trainable unit
- Ability to use marketplace to send resources to allies.
- Ability to Delete an ally's buildings after he/she disconnects/is defeated.
- Additional players in lobby (to allow more spectators)