Re: Snowy buildings (yes i have something to show)
This is how snow houses look with this feature:
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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...House detects itself when it is positioned on snow.
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I was thinking about this a few weeks ago. Consider this: What if there was a "point" system for houses to detect if they should have snow?...House detects itself when it is positioned on snow.
For example: Say that for each dirt&snow-mix tile that the house was on, it got one point, and for each snow tile it was on, it got five points. If the points are equal to 5, than the house would be considered a "snow house."
A house is considered "on snow" if more than 50% of the tiles underneath it are snow.I was thinking about this a few weeks ago. Consider this: What if there was a "point" system for houses to detect if they should have snow?...House detects itself when it is positioned on snow.
For example: Say that for each dirt&snow-mix tile that the house was on, it got one point, and for each snow tile it was on, it got five points. If the points are equal to 5, than the house would be considered a "snow house."
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
A house is considered "on snow" if more than 50% of the tiles underneath it are snow.
Good to see you with new artwork
Is it only me, or the snow on fishermans hut is lit too random and plain?
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
I know! I know! I know! The change is that the one on the right has a fisherman "inside" it
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