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Official KaM Remake Bugs topic

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dicsoupcan

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Post 27 May 2012, 23:48

Re: Official KaM Remake r2736 Bugs topic

We all know about this 'bug' etcetera etcetera, but I want to emphasize once more that this is quite frustrating. Surely you can say that I shouldn't build so close to the water, but if you don't know the map it is possible that you don't see the water before you're building there. And it is impossible to guess how far the water reaches.
Image
i had the exact same thing xD
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Lewin

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Post 28 May 2012, 03:18

Re: Official KaM Remake r2736 Bugs topic

LOL yeah that is very annoying. It did happen in KaM too as far as I know. It's been on the to do list for a while but it's not easy to solve without a huge performance impacts. We'll probably need to use a floodfill around the house to generate a list of allowed tiles as David(?) suggested. That will already be slower than our current method but should be manageable.
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kocsis1david

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Post 28 May 2012, 07:52

Re: Official KaM Remake r2736 Bugs topic

There's another path finding algorithm which would allow to select destination after we know the distance:
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The previous algorithm also meant extra memory requirements, but I think you don't need to store the distances for every house with this if you implement it optimally. The route can be easily made out by going from the destination to a closer tile. (doesn't work from the start)
Image
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pawel95

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Post 05 Jun 2012, 18:40

Re: Official KaM Remake r2736 Bugs topic

Hey, i think after a long time now i have found one of the last trading "bug´s"
If you want to trade from coal to bread, you need 2 coal--->1bread
But if you want to trade from coal to sausages, you need 1 coal--->1sausages.

So I think this course should be sevised, because i think sausages are "better" than bread in KaM.


pawel95
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Lewin

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Post 06 Jun 2012, 04:19

Re: Official KaM Remake r2736 Bugs topic

@kocsis1david: Yes some kind of pathfinding like that is probably the best solution, although it will be much slower than a simple scan of all tiles within a radius which we use currently. Thanks for your help.

@pawel95: You're right it doesn't make much sense. Our calculations are based on the number of processing steps, the number of resources produced and the cost of resources required. From that sausages ended up cheaper. I've added it to the proposals list.
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Krom

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Post 06 Jun 2012, 05:05

Re: Official KaM Remake r2736 Bugs topic

@pawel95: I suspect that with mass production sausages are cheaper than bread (3 per 1 corn, and extra 1 pigskin). The only disadvantage that they take longer to start producing. I think we will tweak their cost, yes.
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The Dark Lord

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Post 06 Jun 2012, 05:57

Re: Official KaM Remake r2736 Bugs topic

Another thing: in economy games, I often find myself counting on 'your troops are under attack!' messages because obviously, sometimes you have to manage your vilage or make recruits and you just can't focus on fighting 100%. Though it seems that like 9 out of 10 times I don't get warned and end up losing e.g. 80% of my lance carriers...
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Lewin

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Post 06 Jun 2012, 06:56

Re: Official KaM Remake r2736 Bugs topic

Another thing: in economy games, I often find myself counting on 'your troops are under attack!' messages because obviously, sometimes you have to manage your vilage or make recruits and you just can't focus on fighting 100%. Though it seems that like 9 out of 10 times I don't get warned and end up losing e.g. 80% of my lance carriers...
The warning messages will only play once every 20 seconds, and only if the event is happening further than 30 tiles away from your screen center. Perhaps 30 is too far... what do you think?
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Krom

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Post 06 Jun 2012, 09:35

Re: Official KaM Remake r2736 Bugs topic

30 tiles at normal zoom is 1200px, which even at 1920x1080 resolution is at least half a screen away from visible area. At 1024x720 it's even farther. I suggest distance is half screen minimum size at selected resolution (540/40 and 360/40 in given examples).
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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Post 06 Jun 2012, 10:08

Re: Official KaM Remake r2736 Bugs topic

Sounds fine to me :)
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pawel95

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Post 06 Jun 2012, 11:31

Re: Official KaM Remake r2736 Bugs topic

30 tiles at normal zoom is 1200px, which even at 1920x1080 resolution is at least half a screen away from visible area. At 1024x720 it's even farther. I suggest distance is half screen minimum size at selected resolution (540/40 and 360/40 in given examples).
Yeah, I think like Lewin, that this is OK. However like you are really not prepared and build your wine fields :D that is a little bit pity, that you havent move your screen at least 2 cm :)
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Beerzoeper

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Post 24 Jun 2012, 20:11

Re: Official KaM Remake r2736 Bugs topic

This is not really a bug, but it's funny to post: This builder trapped himself.. He suffered a very lonesome hungerdeath after 30 mins:PImage
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Lewin

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Post 25 Jun 2012, 02:11

Re: Official KaM Remake r2736 Bugs topic

This is not really a bug, but it's funny to post: This builder trapped himself.. He suffered a very lonesome hungerdeath after 30 mins:P
Haha I remember when the game would crash or freeze up if that happened :P
I wouldn't say it's a bug, it's just part of the game.
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kocsis1david

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Post 25 Jun 2012, 06:43

Re: Official KaM Remake Bugs topic

I had the same thing with the stonecutter
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Private.NL

Axe Fighter

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Post 26 Jun 2012, 14:05

Re: Official KaM Remake r2736 Bugs topic

Hey, i think after a long time now i have found one of the last trading "bug´s"
If you want to trade from coal to bread, you need 2 coal--->1bread
But if you want to trade from coal to sausages, you need 1 coal--->1sausages.

So I think this course should be sevised, because i think sausages are "better" than bread in KaM.


pawel95
Same with tree trunk and wooden planks. They have the same exchange. So if i make planks out of my trees i get more from that tree. Seems quite strange.
Always look on the bright side of KaM! :D

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