Re: Archers




King Karolus Servant
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My last game after PT: 40+ iron soldiers and 16 leather soldierswho cares.. but try test (archers+Pikes VS Xbows+Lancers) I know who will win in probably real numbers like 20+20 vs 20+20 or 30+30 vs 30+30... same cost for both sides.. it proves that archer isn't bad.. IMO is balanced
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I think that the biggest problem when judging archers is that when they're shooting on moving tartgets that they miss like always. When you use archers to shoot on targets from behind, or from 2 sides, on a not moving target you will see that they can still do a nice amount of damage. So IMO archers are just too hard to controll compared to the xbow.
Explain your tests please. What are the results?
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
What were your numbers?
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Crossbowmen firing/reload sequence takes 2.8 seconds, then we add between 0.8 and 1.6 seconds of random delay. So that adds up to 4 seconds between each arrow on average.
For bowmen it's 1.8 seconds, so 3 seconds between each arrow.
Still, crossbowmen are effectively twice as likely to injure with each bolt, that's a really big difference. Swordfighters are not nearly twice as likely as axemen (35 vs 55), pikemen are not twice as good as lance carriers (35 vs 25).
I still feel like crossbowmen are the only sensible choice for ranged units in multiplayer, and that's a shame.
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