Re: Dynamic group reordering

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Groups larger than 30 are very, very common. Even 50 units can be seen regularly in beginner/unskilled games.
This is a very sad conundrum. I think that the reordering either needs to be more efficient (don't ask me: I have no ideas) or just needs to be taken out completely imo, because I think that it would be very weird to have everything change just because you have one more unit in a group. I can already imagine myself stressing out about trying to take one or two units out of a group so I'm below the overload...
Couldn't you somehow cheat and kind of divide the big groups for smaller ones to reorder using the new algorithm, then merge all the smaller groups using a less CPU-hungry algorithm?
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