
Map2Pro
18 posts
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Perhaps
Anyway I did a tiny little update, it now creates some brush information. That means it will still be crappy and brushes will be a pain to use, but less so than it used to be. Download location is still the same.
Technical information:
It indexes an array with brush numbers with the tile type as index, most entries of the array are wrong (they pretend to be grass) and in fact this way of determining the brush is completely wrong. I just cba to do proper floodfilling right now - that would require loading the entire file first and since it currently just translates a file stream on-the-go it would require an entire rewrite which I'm not going to do unless at least 5 people think that I should do it.
For some reason tiles to the left and bottom of something have the same brush number, now the bottom I could possibly add on-the-go but on the left, well, I'd have to predict which brush is going to come next which is impossible, or go back a bit which requires a rewrite of the program.
Anyway I did a tiny little update, it now creates some brush information. That means it will still be crappy and brushes will be a pain to use, but less so than it used to be. Download location is still the same.
Technical information:
It indexes an array with brush numbers with the tile type as index, most entries of the array are wrong (they pretend to be grass) and in fact this way of determining the brush is completely wrong. I just cba to do proper floodfilling right now - that would require loading the entire file first and since it currently just translates a file stream on-the-go it would require an entire rewrite which I'm not going to do unless at least 5 people think that I should do it.
For some reason tiles to the left and bottom of something have the same brush number, now the bottom I could possibly add on-the-go but on the left, well, I'd have to predict which brush is going to come next which is impossible, or go back a bit which requires a rewrite of the program.
18 posts
18 posts
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2
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