Re: Balance testing release r4297
Something like this is probably the best solution, although I think we could limit it to just "not allowed to build within range of a completed enemy tower". The problem is that in a map like The Valley of Dangers you could block your enemy by building a tower in the valley... but maybe that's not such a big deal because the tower would kill the laborers anyway.God I hate builder rushes. In my eyes, a sign of weakness. One way to fix it might be to prevent builders to build x squares from enemy buildings.
It also won't stop builder rushes if people have explored to somewhere past the enemy towers because they can just build there instead...
I recommend to follow that solution.
Prevent builders to build x squares from enemy buildings.
Question IMO is... how many X squares? I vote for 8 tiles.