So its Dead end for your city.
Well, Im sure this could fill up a new topic. The traffic question and the unused citizens questions.
There are several type of situations.
-The base is rushed by enemy and left only some bows to clean up the serfs and citizns-> come back is not possible.
-After PT->less constructions -> more idle labourers and citizens
-End of mines resources-> more empty mines(and if a map is out of resources only tradings are the last chance)
-empty stone hills->idle stoners
etc...
Well this really could be a new topic.
I made a script which has two parts:
1st TD-Tower Destroyer- Every deleted tower gives around 5-6 goldchest. Most of the times the players skipping the towers, only walk across. no waste of time to destroying it. The reward would not change the game much more, still the main destiny is the barracks...
2nd LC-LAst Chance- it is what could help to make the comeback easier. If a player lost his barrack but the larger part the economy is still standing then deleting 1-10 buildings, get some troops and has larger chance to come back. This would work only if the player lost his barrack. So the player could create a little TH units army which could kill the left 4-5 bows or 1-2 knights. Actually deleting some of the already unused buildings in that case would be effective. (this script is not perfect yet, because had to use many tricks:S)
This could make interesting situtaions also because many times farmers can leave their house and only watching how the bowmans are shuting their village. So destroy the farm get a rebel and the group of bowman immediatly loose his huge control over the village because the rebel would arrive under the 4tile range and then this unit could kill many of the bowmans. Making this type of village ruch would be more riskier. Anyway the brake of this script is the barrack. No barrack no 'bonus' troops. So if somebody can make 80units until pt destroy his entire village then he gets another 40-50units which seems lot, but still can say rebuilding a complete village is harder than just let it be spamming more units. So I dont beive this script would help the rush players.
It is video about these scripts:
https://www.youtube.com/watch?v=2X0YDYq ... e=youtu.be
//the sound is horrible, i had to remove it and filled up with some random youtube offeed one.....
//3rd which would be
an idea only for rethink the townhall:
I know the Remake is based on the TSK and not the TPR so these ideas would not fit well in the REmake, but tell it to the fisherman and to the market and the TAX of the market Trolololo.
The Townhall really could be a place where the playera could make the unit transformations of course with cost of goldchest but with rethough price. It is almost similar than reeducate somebody. And the cost would be matched with the market prices so it would not be IMBA in the early game and even would not be IMBA in the lategame.
Some example:
-I have 20-22 labourers after PT and im sure wont use them anymore. Now easy to send them into a suicide action-It is ugly and not fit well into the survive and defend citizens style. BUT, with a new building which has the image. SoI would like to transform them to rebels. Then in the Townhall should select to train units 'from' 'to' (as in the market) and let train 20-22 from this. The cost could be hihger than the original price were in the TPR just because nobody wants to brake the KMR values and balance. The cost would be 4 goldchest per transformation in the rebel case(this value is based on the Market value where 1 lance =4goldchest +1recruit which was the labourer)
-Or I have some idle miners who are very strong after the lots of hard job. The mines are exhaust the players starting to trading the miners just hanging around the inn withouth job. New oportunity would be transform them to barbarian. 1 miner to 1 barbarian 18-19goldchest (2swords+1leather jacket- based on market prices- this sound is not really imba and fair enoguht o not abusing them but these units no hang more around the city)
-no more iron-> no more iron weapon production- >transform those house keepers to milities(4goldchests-based on market price)
-OR only simply i dont need the idle labourers so i want to transform them to serfs because trading horse from stones need +15-20serfs from well counted economy. LAst time tried to abuse this trade but i failed with my perfect economy
So yes the New type of Townhall would a Market kind of building a kind of mixed building of market and school. I have too much serfs and lost butchers then transform some to butchers.
Note. We already tested out and noticed the TH units from barrack are not IMBA with their price. So when would calculate the goldchest price to new TH than the market price could be fair to use it.