Re: FLORESCENCE - economy game mode - description

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I thought of an idea that might be simpler to implement. But it looks like this is impossible with the current functions - like your idea because I'm missing the DamageDoneByPlayer-function.
My idea would to modify OnHouseLost. I need a check if the house is demolished by its owner (this part is missing). If yes, then I would return the (x,y) and check if that's inside the valley. If yes, then I'd subtract 2 points from the players forechecking value.
2 points because of the following: forechecking does +# destroyed - # of lost houses. So if the enemy destroys a house, he gets +1 and you get -1. To make it even, you get -2 when you demolish your house.
Why "Fun with Flags" isn't the actual name of the script/mode? Seems much more catchy than Florescence to me, but ofc it's only a suggestion
I made the changes to OnUnit / OnHouse events which I talked about above, so now you can detect self destruction of houses easily. Read the script wiki section on those events for more information. I'll send you a new EXE to test them with.
And one word is still more practical than three words.
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I guess that's why we call all these popular gamemodes CTF, FFA, TDM, KotH etc.
But it's your choice anyway, I just thought FwF (or maybe F&F?) would be better.
And the final flags are using a comma separated list?
Maybe the variety flag could show the total number of unique units + houses you have so far?
So once owned it would just show "Variety: Siegfried"
All of the first flags require similar tactics (build a little of everything).
If you were to change any then I'd suggest City and Iron Fetish because I like Strategist and Variety.
Some corrections to your English that I've been trying to find alternatives to for a while:
"at limit" -> I can't think of something to put here, but "at limit" doesn't really make sense to me. Maybe "minimum amount required"?
"after time" -> "unlocked after time"
"only to first" -> "first player to achieve objective"
"while condition" -> "individual".
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CoolWill you then agree to enter the script-competition as a team? I'll ask Menszu if you still refuse
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this is just a small question, but are the amount of flags i need random eveyr game? since sometimes i see you need 9 flags and sometimes i see you need 5 or 7.
Here is what it looks like with a way to see the death area, tell me what you think (I don't see anything else to put instead of that) I'm not quite sure about wether I put it at the right location, it's quite hard to test with towers :p but you get the idea.
Well I have absolutely no problem with going in team with you for the competition, the only thing is that it prevents me from entering any mission of my own :p I can live with that though, and it would be sad to see you being penalized for not making the terrain if we're not in team
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But sado and i are also a team. sado does the scripting, i do the map. I have not heard any objections from ben so far.
this is just a small question, but are the amount of flags i need random eveyr game? since sometimes i see you need 9 flags and sometimes i see you need 5 or 7.
My concern with the first flags is that I've seen how powerful they are from our game, and now I'm thinking that everyone must go for a complete village to try and get some first flags, otherwise one guy will get them all and win because of it (like you did).
I was thinking you could swap "wooden leg" (doesn't require an army, you can just stockpile weapons) and "commander" (would make sense as a future flag with a longish unlock time), or something similar.
Maybe "time locked" if you want to keep it short, that explains it concisely without violating English.
EDIT: Another thing I just remembered, will it still work if players select teams? I think you said the proper team game was delayed until version 2.0, but it should still work for now if players choose teams in the lobby without realizing. You could override teams at the start by setting everyone to enemy (you'll need to cover their map areas too), or maybe you have a better idea?
Here is what it looks like with a way to see the death area, tell me what you think (I don't see anything else to put instead of that) I'm not quite sure about wether I put it at the right location
Well I have absolutely no problem with going in team with you for the competition, the only thing is that it prevents me from entering any mission of my own :p I can live with that though, and it would be sad to see you being penalized for not making the terrain if we're not in team
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