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Official KaM Remake Bugs topic

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Shadaoe

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Post 26 Sep 2012, 11:31

Re: Official KaM Remake Bugs topic

Yesterday, we were in a lobby to rehost a game, I was the second on the player list, and when the host left, I didn't become host although I was the first on the list, the second (third when the first host was still here) on the list was the host and could change parameters, that was strange :p
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Lewin

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Post 26 Sep 2012, 11:49

Re: Official KaM Remake Bugs topic

Yesterday, we were in a lobby to rehost a game, I was the second on the player list, and when the host left, I didn't become host although I was the first on the list, the second (third when the first host was still here) on the list was the host and could change parameters, that was strange :p
Hmmm that is a bit strange, but I can see how it could happen, both you and that guy must have joined at the same time, he was connected to the server first, but you were accepted by the host first. When the host left the server automatically reassigned the next player who joined, which was him even though the host had assigned you to 2nd place on the player's list. Basically there are two stages of "authentication", the first where you are accepted by the server into the room (which will determine who will be the new host), and the second where you are accepted into the lobby by the host (which determines where you are on the player list).

It should be extremely rare, and when we improve and update our network protocol (something we've been planning to do) we could stop this from happening. But it's not a big deal, it shouldn't matter whether the host is the first player on the list or not, it's just confusing for people.
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Shadaoe

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Post 26 Sep 2012, 17:21

Re: Official KaM Remake Bugs topic

Yes it's a bit confusing that's all, no real problem :p
If it is going to be fixed when you update your network protocols, then it's great ! I wa sjust reporting this :p
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Lewin

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Post 27 Sep 2012, 11:36

Re: Official KaM Remake Bugs topic

If it is going to be fixed when you update your network protocols, then it's great ! I wa sjust reporting this :p
We very much appreciate your report :) I wasn't aware that this was possible, but from your description I figured out how it could have happened.
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Remake 2012

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Post 28 Sep 2012, 08:52

Re: Official KaM Remake Bugs topic

Bug in Map Editor
Image
Image
Mountains look slightly different in the outside editor than in the editor in the game.
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Lewin

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Post 28 Sep 2012, 09:31

Re: Official KaM Remake Bugs topic

Bug in Map Editor
Mountains look slightly different in the outside editor than in the editor in the game.
That's a bug that was discovered recently, on certain GPUs (including yours) mountains rendered incorrectly (they should slope from top-left to bottom-right). In RC3 we fixed it for the Remake, but it hasn't been fixed for Krom's editor yet.
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Bo_

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Post 30 Sep 2012, 16:58

Re: Official KaM Remake Bugs topic

Bug in the new RC, armor smithy doesn't show the correct item. Look:
Image
It shows shield for armor and armor for shield.
Kick fast, think Bo.
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Lewin

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Post 30 Sep 2012, 17:10

Re: Official KaM Remake Bugs topic

Bug in the new RC, armor smithy doesn't show the correct item. Look:
Image
It shows shield for armor and armor for shield.
Thanks, we already found and fixed this. Also coal and iron are swapped in the weapons smithy.
They are now the same way they were in r3392. I tried to reorder them so it's more consistent but it turns out to be more complicated than I thought, so I've reverted it and we'll look into it after this release.
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pawel95

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Post 02 Oct 2012, 19:42

Re: Official KaM Remake Bugs topic

Tested TPR 9 COOP:

1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn :D Because you have weak horses at start.


pawel95
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Lewin

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Post 03 Oct 2012, 00:55

Re: Official KaM Remake Bugs topic

Tested TPR 9 COOP:

1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn :D Because you have weak horses at start.
Thanks pawel :)
1) I don't know why those 3 buildings belonged to a different team, I merged the two teams because that one only had those 3 buildings and couldn't do anything with them.
2) I added +4 lance carriers and +4 axemen

If you play any more coop missions please report how it goes :)
Cheers,
Lewin.
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Leonidas

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Post 03 Oct 2012, 17:09

Re: Official KaM Remake Bugs topic

Tested TPR 9 COOP:

1.) Why there are 3 buildings in left AI city with other color/enemy?
2.) With the start army you can destroy the whole village on the left, i would prpose to make +4 lancers, at this point will turn :D Because you have weak horses at start.


pawel95
Yes, we play yesterday this map and is too easy in start we can destroy AI in left:)Lewin can You add 10 board for players 1 and 2.
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Leonidas

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Post 03 Oct 2012, 17:18

Re: Official KaM Remake Bugs topic

We will testing more map for search buggs:) :wink:
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pawel95

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Post 03 Oct 2012, 19:48

Re: Official KaM Remake Bugs topic

Yes, we play yesterday this map and is too easy in start we can destroy AI in left:)Lewin can You add 10 board for players 1 and 2.
Only for the right player is enough i think, because the other has a school ready. Also i havent think about the boards :D and normaly a good player should check how much board/stones/gold/food they have :D :D
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Remake 2012

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Post 04 Oct 2012, 20:23

Re: Official KaM Remake Bugs topic

bug? r4001

Map editor
Brush speed is.... veeeery slowly :/
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pawel95

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Post 04 Oct 2012, 20:43

Re: Official KaM Remake Bugs topic

bug? r4001

Map editor
Brush speed is.... veeeery slowly :/
HAHA that is not a bug, that is only that you dont make 1000 of maps in one Month, and you have 100% of maps in Remake :D

pawel95

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