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Official KaM Remake Bugs topic

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Siegfried

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Post 17 Feb 2013, 08:13

Re: Official KaM Remake Bugs topic

Image

Why do not-yet-finished buildings count to 'destroyed buildings', but not to 'lost buildings'?
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Lewin

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Post 17 Feb 2013, 08:18

Re: Official KaM Remake Bugs topic

Why do not-yet-finished buildings count to 'destroyed buildings', but not to 'lost buildings'?
Good question, I guess we shouldn't count unfinished buildings in destroyed either, since it's not much of an achievement when it only takes 1 hit to destroy it :P

EDIT: I just checked, this was fixed recently during some refactoring. Now incomplete houses will not be counted in destroyed or lost.
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pawel95

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Post 17 Feb 2013, 18:43

Re: Official KaM Remake Bugs topic

For me the shortcuts are really good in KaM actualy only maybe 2 things One ""Bug"" and one idea:

1.) These shortcuts should be still avaible after loading a save, it would be more comfortable than i think

[IDEA]: 2.) Maybe adding on the top of the playing screen someting like tiny pictures from the group/building with the number of shortcut, so you now which group is taken under number 1/2/3--- I have seen this in many other games, so you know. Clicking on "0" brings you to a school but clicing on "1" is a group of knights?!
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Lewin

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Post 17 Feb 2013, 19:39

Re: Official KaM Remake Bugs topic

1) I'm not sure what you mean.
2) We already have shortcuts that can be created by pressing CTRL+<number> and then selected by pressing <number>, like 99% of other strategy games. How is your suggestion different?
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FeyBart

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Post 17 Feb 2013, 19:46

Re: Official KaM Remake Bugs topic

1) I'm not sure what you mean.
2) We already have shortcuts that can be created by pressing CTRL+<number> and then selected by pressing <number>, like 99% of other strategy games. How is your suggestion different?
What he suggests is the system you have now, plus those features he asks for.
Nice coffee is always nice.
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Lewin

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Post 17 Feb 2013, 23:44

Re: Official KaM Remake Bugs topic

1) I'm not sure what you mean.
2) We already have shortcuts that can be created by pressing CTRL+<number> and then selected by pressing <number>, like 99% of other strategy games. How is your suggestion different?
What he suggests is the system you have now, plus those features he asks for.
Well shortcuts are saved in singleplayer missions, but not in multiplayer due to limitations that we will fix one day.
I'm not sure what he meant with the other question.
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FeyBart

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Post 18 Feb 2013, 09:17

Re: Official KaM Remake Bugs topic

(...)
Well shortcuts are saved in singleplayer missions, but not in multiplayer due to limitations that we will fix one day.
I'm not sure what he meant with the other question.
I think he wants the numbers attached to each shortcut to be displayed at the top of the screen, so when you click on e.g. "3", it will have the same effect as clicking the shortkey itself.
Nice coffee is always nice.
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dicsoupcan

Moorbach's Guard

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Post 18 Feb 2013, 11:29

Re: Official KaM Remake Bugs topic

1) I'm not sure what you mean.
he means in multiplayer if you have set hotkeys and later on you have to rehost because someone crashes (so you load a save) the hotkeys you set dissappeared and they need to be set again.

As for his number 2, he suggests some kind of button that shows what is hotkeyd under wich number. For example button number 1 shows a picture of a school, number 2 a picture of a militia wich means that you have a school hotkeyd under 1 and a group of militia under 2. It could be good but maybe it is an example of krom's bus. I do not mind renembering what kind of shortcuts i made.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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FeyBart

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Post 18 Feb 2013, 11:47

Re: Official KaM Remake Bugs topic

(...)
he means in multiplayer if you have set hotkeys and later on you have to rehost because someone crashes (so you load a save) the hotkeys you set dissappeared and they need to be set again.

As for his number 2, he suggests some kind of button that shows what is hotkeyd under wich number. For example button number 1 shows a picture of a school, number 2 a picture of a militia wich means that you have a school hotkeyd under 1 and a group of militia under 2. It could be good but maybe it is an example of krom's bus. I do not mind renembering what kind of shortcuts i made.
(...)
Well shortcuts are saved in singleplayer missions, but not in multiplayer due to limitations that we will fix one day.
I'm not sure what he meant with the other question.
Nice coffee is always nice.
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dicsoupcan

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Post 18 Feb 2013, 12:07

Re: Official KaM Remake Bugs topic

Oops my bad ^^
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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FeyBart

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Post 18 Feb 2013, 14:29

Re: Official KaM Remake Bugs topic

Oops my bad ^^
Hehe. I would be the last one to judge you, as I do these things myself all the time. :D
Nice coffee is always nice.
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H.A.H.

Lance Carrier

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Post 09 Mar 2013, 10:06

Re: Official KaM Remake Bugs topic

A worker that dies of hunger will revert the tile back to it's clean state. If a destroyed building was on that place, the rumble and dirt of the destroyed building is now gone.

Test case: build building on some clean tile, demolish building, let worker build vine on demolished spot, worker dies of hunger due to wood shortage, now original tile is shown.
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Krom

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Knights Province Developer

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Post 09 Mar 2013, 11:27

Re: Official KaM Remake Bugs topic

Sounds okay because worker removes garbage in first phase.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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H.A.H.

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Post 09 Mar 2013, 12:24

Re: Official KaM Remake Bugs topic

When building a road, a dying worker from hunger:

Image

Shouldn't the vineyard also persist after dying? Like:

Image

Edit: here is the inconsistency:

Image
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H.A.H.

Lance Carrier

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Joined: 26 Dec 2012, 23:51

Location: The Netherlands

Post 09 Mar 2013, 12:41

Re: Official KaM Remake Bugs topic

And another weird thingy, but not very important. Whenever a building that does not have a worker inside (school, inn, etc.), you hover over the place of the worker icon, it shows a tooltip "N/A", but only when the building is under construction.

Image

(When the building is finished, hovering over that same place does not show the tooltip.)

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