
Former Site Admin
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Re: Official KaM Remake Ideas topic

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Ummm, why not just use a key combination to enable a cheat menu?
King Karolus Servant
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Oh god no, not that...
What's wrong with that? The idea was you can set it to 30% bows, 70% axes and he'll divide his work between axes and bows according to that. Otherwise micromanagement becomes very difficult, e.g. I only want a few shields (maybe 20%) and mainly iron armor, but I can only achieve that by adding a few shields to the order every few minutes to make sure he mainly makes iron armor.Oh god no, not that...
But we'll still have the current system of ordering a specific number, and the player can choose which one he wants to use.
I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
King Karolus Servant
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That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the momentI was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment
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@Lewin
Would it be an idea to make a FAQ? I've seen some questions here and on kamremake.com that are very similar/completely the same, and you probably receive even most of the questions in mails. Now personally I don't mind because I don't have to answer them, but I can understand if you would get tired of it. Instead of writing long explanations you could just simply link to the FAQ over and over again.
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