Map Database  •  FAQ  •  RSS  •  Login

Official KaM Remake Ideas topic

<<

Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 31 Jan 2012, 15:13

Re: Official KaM Remake Ideas topic

About campaigns

I don't know wether this was already suggested, but maybe make some kinda installer or function to add campaigns that were made by 'normal people' as for example the new Lands by TDL.
To make it clear: (open minded idea, so editable)
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 31 Jan 2012, 17:59

Re: Official KaM Remake Ideas topic

That's coming :-)
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 31 Jan 2012, 18:39

Re: Official KaM Remake Ideas topic

LOL, thanks for considering me 'normal'. :P
<<

Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 31 Jan 2012, 19:37

Re: Official KaM Remake Ideas topic

I think it's planned to add a menu for custom campaigns like the actual one for single missions.
<<

Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 31 Jan 2012, 19:41

Re: Official KaM Remake Ideas topic

Oh sorry I did not no that. And TDL, I meant people who created a campaign who weren't a part of the original KaM. :p. But I think you understood :D. Not that I'm saying that your not normal...
But it is a very good thing that it is planned!
<<

CuDi

Scout

Posts: 130

Joined: 05 Aug 2009, 22:00

KaM Skill Level: Beginner

Location: Ohio, United States

Post 02 Feb 2012, 17:55

Re: Official KaM Remake Ideas topic

What about... The ability to choose your color when you begin a campaign?
<<

SirCabbage

User avatar

Recruit

Posts: 31

Joined: 01 Feb 2012, 11:05

Location: Australia

Post 03 Feb 2012, 03:31

Re: Official KaM Remake Ideas topic

Should I repost/move my giant idea/brainstorming post from the brainstorming thread to here? o-o seems like a better home for it.
<<

Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 03 Feb 2012, 10:18

Re: Official KaM Remake Ideas topic

I think a link to it here would do it, Sir
<<

SirCabbage

User avatar

Recruit

Posts: 31

Joined: 01 Feb 2012, 11:05

Location: Australia

Post 03 Feb 2012, 11:43

Re: Official KaM Remake Ideas topic

Well then i'll do that. I just want to know they have been read by those incharge.

viewtopic.php?f=7&t=854&start=120
<<

kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 05 Feb 2012, 07:42

Re: Official KaM Remake Ideas topic

I think a rehost button would be nice that saves the game and takes all players from the game to lobby. And the save (or map) that selected by the host should be sent to the other players if they don't have it. It's very frustrating that you build up your city and someone quits or losts connection. So with this it would be easy to continue a game with another player.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 07 Feb 2012, 05:38

Re: Official KaM Remake Ideas topic

@Kridge: Campaigns are planned, but we need input from campaigns-makers to identify features that would be need to made scriptable. Maybe you could start a thread about it?

@kocsis1david: Not sure if we need a special new button just for this case. With file-transfer enabled there would be no problem to cancel the game, return to menu, open new server room and select the latest savegame (and wait for other players to rejoin). Fewer buttons in UI is better.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Into_The_Battle

Farmer

Posts: 21

Joined: 04 Feb 2012, 00:03

KaM Skill Level: Average

Location: Brazil

Post 07 Feb 2012, 14:59

Re: Official KaM Remake Ideas topic

I wanna suggest something, I don't know if it was already suggested, but here it goes:

Fishermen who can actually fish "down" right" and "left". I mean, you can have a perfect river full of fish, but your fishermen may only fish it from "south to north" or "up".. That's bad, the enemy may be guarding the south, so, even if you have THE river crossing your base, if its not showing it's south coast, you'll have to find another fish source or waste wood in winefields or ground in more farms...
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 07 Feb 2012, 15:18

Re: Official KaM Remake Ideas topic

They can fish to the left, right and top
<<

Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 07 Feb 2012, 17:53

Re: Official KaM Remake Ideas topic

@Krom i think someone with some backgrounds on vampaigns should do that, because i havent finished a campaign and im not planning it either
<<

GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 07 Feb 2012, 18:31

Re: Official KaM Remake Ideas topic

I didn't know that there were vampire campaigns!
So, to survive you need to invade the enemy town at night and drink their blood?

Return to “Ideas / Suggestions”

Who is online

Users browsing this forum: Google [Bot] and 1 guest