Post 13 Jul 2013, 08:30 by Lewin
I agree with Ben, if people really want to "cheat" and see what the AI is doing then why should we try to stop them? There are millions of ways to cheat on campaign maps, with F11 you can open them in the editor (File -> Edit Map), you can copy them to your Maps folder, you can use F11 to reveal the map or place infinite soldiers, you can use external tools like my editor, you can set "reveal all" in the script so you can see everything when you start the mission, etc. I also think it's important to be able to see what the AI is doing if people really want to. Of course we shouldn't force people into situations where they see the entire map, but if people want to do that then I don't think we should stop them.
I also don't see a problem with letting people watch the AI in replays. Viewing the replay is a choice players make, if they haven't won yet and don't want the mission to be spoiled then they shouldn't look at the replay. However, I think singleplayer relays could start with the human player selected, but players can choose "show all" if they want to see the entire map. That way you can still look at a replay of what you did without revealing everything, unless you want to. Do you think that would be a good compromise?