I also searched the sneaky ways to complete the missions as fast as possibe,
I don't think I was being "sneaky". I made it particularly clear in this thread that I started decreasing game speed after my 7 minute and 57 second win, which I did win at normal game speed.
(Now that I learned a few new tricks from winning it faster, I probably can (but I am not going to) lower that time while keeping the game running at normal game speed. In fact, everyone who watches my replays have this ability to do so because coming up with a strategy to win quickly is the hard part. All execution takes is practice and patience. However, I highly doubt most who attempt to replicate my 4 minute and 28 second win will be able to do so by decreasing the game time speed like I did. Not because they are less skilled than I per-say, but I highly doubt there are many out there who can do that without going crazy.
To make matters worse, I essentially won that mission in 4.5 minutes DOZENS of times because I had to redo my play due to unrelenting replay breaks.)
The whole point of me beating it by slowing down game speed was to show (for entertainment) how it would look if "god" or a VERY smart AI was playing against the AI in TSK 20. It was a theoretical quest and a "different kind of puzzle" than what normal game speeds have to offer.
Withouth tricks what is the best time?
Everyone has their own definition of "tricks", and thus I will not bother to try to guess what you mean by that. Not because I can't, I am unwilling, or that I purposely "won't" try to take on your challenge, it's because it's IMPOSSIBLE for me (or anyone else) to do.
Let me explain.
Remember, the AI is NOT a human player. Therefore even the idea of "multiplayer" is not at all relevant to how you beat the AI. The AI cannot learn from experience, it has no fear, it does not hesitate to make decisions, it doesn't care about how many casualties it has, it consistently follows orders/commands to the T, and it will consistently behave the way it does overall, no matter how prepared or unprepared its opponent is, what units (and how many) its opponents attack it with, at what times it is attacked, and how consistently its being attacked.
For example, if the AI has predominately knights, it's logical for a human player to make pikes. Now, does the AI see that you are making pikes and therefore decides to make swords and then choose to fight you with their swords and reserve their knights for another purpose?
Does the AI ever break up its groups into single leaders to avoid heavy casualties? Does the AI pull back its troops from battle if they are being fired upon? Does the AI try to avoid being ambushed or flanked? Etc. etc. etc.
Therefore, as soon as you acknowledge that the AI and how this game has been programmed for what they are, then surely the only reasonable restriction we should allow is to play at normal (or faster) game speed which I have done down to my 7m57s win. I was thinking about attempting to lower it more at normal game speed, but since a new KaM Remake version is coming out and since I'm honestly TIRED of playing this map, I changed my mind.