Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Effect of heights on walking/building
The original values I measured were:
>=25: You can't walk/build roads
>=18: You can't build houses
More recently people have been complaining about iron mines that cannot be built because the ground is too steep. I thought "oh maybe I made mistakes in my old measurements" and I increased the tolerance to:
>=26: You can't walk/build roads
>=21: You can't build houses
A few days ago someone complained that you can't build on a mine in TSK 14, and when I tested I found this was the case: In the Remake you couldn't build the mine, in TPR you could. So I began to wonder, and decided to repeat the experiments in TPR to check the values I was using. The results I got were the same as my original results: 25 and 18. So I thought: well why can you build that mine in TPR but not the Remake? So I copied the exact height values from the tile that couldn't be built in the Remake into my test map, and I found that in TPR I couldn't build a house there! But I COULD build an iron mine there. After some more experiments I came up with the following values:
>=25: You can't walk/build roads
>=25: You can't build iron/gold mines
>=18: You can't build houses
So to match TPR I have changed it so iron/gold mines use the same value as for walking/roads, great!
HOWEVER we're still left in a tricky situation: Should I revert the other values (walk/roads and houses) to their original values, rather than the ones I increased them too when I assumed my experiments were wrong? To recap, the Remake uses:
>=26 for walk/roads/iron/gold mines
>=21 for other houses
and KaM TPR uses:
>=25 for walking/roads/iron/gold mines
>=18 for other houses
The change isn't large, but it can make a big difference. I found that using the KaM TPR values some fan made maps now have lots of tiles that can't be built on. Warfare in the Wilderness is especially bad. These can of course be fixed by the map authors. The good thing is we know that the original campaigns/maps won't have problems because they worked in TPR, so it's only fan-made multiplayer maps that will need checking.
So my question is: Should we revert the values to TPR levels (this will make more tiles that can't be built on) and get the map authors to check their maps and flatten areas that cause problems, or should we leave the values as is? (more tolerant that TPR) I'm inclined to revert it back so it's the same as TPR, because I think it's just part of KaM that you can't build/walk in certain places and I don't see why we should make the Remake more tolerant. I guess the counter argument is that it's just annoying when you can't build somewhere, although I would say that's a fault of the map not the game.
Please let me know your opinion.
By now you're probably thinking: "Wow Lewin has WAY too much time on his hands, who even cares?"