Post 09 Sep 2012, 01:00 by Lewin
Technically yes, so if you craft such a map in KaM Editor we would probably be able to load it into next-next Demo

The minimap is already hard to read with a maximum width/height of 256x256. At 512, you would need about 9 units in a square to make them show up as a single pixel! (a house like the storehouse will probably be shown as 1 pixel). For this reason I don't like the idea.
@Krom: Also, that will require us to make the fTerrain.Land array [1..512,1..512] which will take up a lot more memory and could make CPU caching less efficient. I don't really know whether that's a problem or not... I'm thinking of stuff like FloodFill where the terrain is queried thousands of times in a few milliseconds, but maybe it wouldn't noticeably effect it.