I played "Two Sides Final" (in r5503) and won in 6 hours.
I wasn't expecting gold mines and iron smithies to be blocked (and thus no iron weapons production and gold production except with the market). I guess this mission tests one's market skills?
Anyway, the AI's defense in the two entrances directly across from me were very good. But the top entrance was weak, and that's ultimately where I penetrated fairly easily. I guess the main improvement you can do is strengthen the top entrance to be as defensive as the other two somehow, because they are really really really good.
Of course, I think the intensity of the waves remained the same throughout the mission, and maybe you could increase the intensity as time progresses. Regardless, I think this map, once you are satisfied with it, deserves to be in the next official remake release because it's phenomenal. I'm not sure if you meant to not allow gold and iron weapon production, but this certainly adds flavor to it.
The inner town defense was greatly improved (in fact, you improved it in the way I asked you to, and it's fantastic!). You have great talent, I mean that. I pitty the person who plays your SP maps!
This mission certainly can be won faster (I'm not used to using the market), because I over prepared and didn't know where to strike at first.
cmowla Two Sides Final.zip
EDIT:
Oh, man, the replay breaks (replay bug) a little after 5 hours (before I even went to attack). Oh well.
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