Regarding siege workshop and town hall
I really don't like the idea of dropping siege workshop and town hall. I understand that these building are not perfectly balanced for multiplayer games, but they were part of the original TPR campaign and without them it really does not feel natural to play the TPR campaign.
Here's a proposed solution - add it to the game with the original stats, both buildings, but make them disabled in TSK campaign and enabled in TPR, to keep the original gameplay, and optional, off by default in multiplier games. And regarding the "no-one is pushing the siege weapons", this never occurred to me as a problem when I played TPR back then, so I don't think it's a big issue.
So do you think this is a feasible proposal? Or there are other reasons for not including these building that I might have missed?
Thanks for considering it

 
                
 so I won´t tell you again. Just to make it short: Much cooler maps/missions can be done (TNL campaign can´t be converted up to here, because the last missions aren´t fun with bomwen/xbows replacing the strong sieges). For sure these 2 things are too strong, but there is no problem to reduce the attack etc. I would even like to see both building in TSK AND TPR, because for me these buildings were additionaly made like the fishermen(even if it was the first building, that was drawed by someone). Still everyone can decide to make sieges in TSK or not
 so I won´t tell you again. Just to make it short: Much cooler maps/missions can be done (TNL campaign can´t be converted up to here, because the last missions aren´t fun with bomwen/xbows replacing the strong sieges). For sure these 2 things are too strong, but there is no problem to reduce the attack etc. I would even like to see both building in TSK AND TPR, because for me these buildings were additionaly made like the fishermen(even if it was the first building, that was drawed by someone). Still everyone can decide to make sieges in TSK or not   
  but I guess some (specialy the developers) have a different opinion to this point and they don´t like this "magic" movements.
 but I guess some (specialy the developers) have a different opinion to this point and they don´t like this "magic" movements. 
             
             
			    
 
             
             
             
			     
             
			     
            