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King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Would you consider adding a script that affects regeneration time of life points? This allows use of 'hero units'...
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
There is alsno no in-game indication if I spawn 1000 enemy knights on top of your storehouse at the start of the mission... Except the 1000 knights. Abusers are going to abuse, why punish the righteous?
Andreas just fix this, PR is on the way. Will see in the next release.
Check it out: https://www.youtube.com/watch?v=x3aV6zEaCXs
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Problem with that, is that there's no in-game indication of how much HP unit has got and if he is invulnerable.
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