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Joined: 16 Sep 2007, 22:00
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Website: http://lewin.hodgman.id.au
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Location: Australia
The Warrior: A barbarian clone or something more?
It has always bothered me that TPR contains two troops that, while they look quite different, have exactly the same statistics. That's right, I'm talking about the barbarian and his cousin the warrior.
The warrior looks REALLY well armoured. So why does he only have 1 defence?
I believe the game would be far better off if his statistics were different to the barbarians. However, we must keep the game balanced. He should be as good as the barbarian, but different.
Think of it like this: Currently the warrior has 4 attack + 1 defence = 5 points to be spent.
So here are a few ways we could divide them:
- 3 attack, 2 defence. This fits his character quite well, but it is exactly the same as the sword fighter and that somewhat defeats the purpose of changing it.
- 2 attack, 3 defence. This is completely unique, and would give the warrior the highest defence value in the game, (just like the barbarian has the highest melee attack) and make him the only unit with more defence than attack. This is what I believe would be best.
- 1 attack, 4 defence. This is the exact oppisote to the barbarian, but I don't think it would work. 4 defence would make him impossible to kill, and with only 1 attack he wouldn't kill very much himself. So battles would take ages and be boring.
Here are some other good reasons why to change it to 2A, 3D:
- It would give the warrior a unique purpose. You could use him as a front line troop to take all the hits whilest bowmen do the killing.
- 2 attack is the same as the axefigher and militia. Quite fitting then considering that both they and the warrior use axes. (although the warriors is somewhat bigger

- Currently warriors are pointless. They are just barbarians in sword fighters clothing, with stats that do not fit with their apperance. I believe the game would be much more interesting with this change, because it's just like adding a new unit.
Of course, if we decide to change it then we must test the game thourorly. The one I am recomending (2A, 3D) could be unbalanced, and only testing will tell.
Once we have decided we can edit his scroll image so you can see his new values, and I think that there is enough decoding information around to make the changes to units.dat.
So do you think it should be changed? Please discuss it...
Lewin.
P.S. BTW: Would this change have any bad effects on the TPR campaign? Do any of the missions use warriors? Would it unbalance it at all? (I've never played the TPR campaign, so you'll have to tell me!)