Coop Maps Report - r6720
ABOUT
Greetings, fellow Knights and Merchants players! Welcome in my thread about coop maps, which should describe to you which maps and why are suitable for next release. I tried to make it short, but detailed, so you can't say it's a fast thought I had on my way from work. Also I need to do a small disclaimer, since times are hard and full of triggered people. This thread in no way wants to attack authors of those maps, neither I want to make someone feel bad, for what they made in the past. We all want to make The Remake nice and enjoyable game and I wanted to do my part.
Me, Strangelove, Jomancool and DarkianMaker have spent quite some time playing most of the coop maps. Many thanks to them for playing with me!
MAPS
A Clash of Kings by PAKER TEAM
Difficulty: Depends on Player Skill
First Attack Timer: Depends on Player Skill
Highlights:
- map quality is a bit low
- elevation looks rushed, especially on mountains
- resources placed a bit randomly
+ iron behind a challenge
+ placing a defender between players, which they must defeat
+ one of the more original ideas in the game
Suggestions:
* map needs facelift
* maybe give AI something to do, so it just doesn't stand there
* make script for feeding recruits in towers in blocked area
Verdict: SHOULD STAY
A Farmers Wish Coop by Hellracer (Converted to coop by Lewin)
Difficulty: Easy
First Attack Timer: 0h 50m
Highlights:
- minor elevation problems
- hill on the south-west not approachable, which leads to confusion of players
- first attack comes a bit too soon for otherwise very easy map
- enemy villages should have their resources redistributed
- enemy defense positions make attacking troops easy target
+ space for buildings a bit small, but leads players to actually think about what they are doing
+ proper difficulty for casual players
Suggestions:
* fix elevation and allow walking on south-west hill
* redistribute enemy resources
Verdict: SHOULD STAY AFTER FIXES ARE APPLIED
A Way East by Andreus
Difficulty: Hard
First Attack Timer: 1h 00m
Highlights:
- object spam is strong with this one
+ quite a big map
+ gifts from ally
+ sound enhancement with dynamic script
+ enough space to build for all players
Suggestions:
* fix object spam
* set first attack at 1h 10m
Notes:
I know this map should be challenging, but setting first attack at 60 like in an actual multiplayer game seems to me like almost game-breaking, since you don't have the freedom to build freely and must rush weapon production fast.
A lot of people told me they like building a lot and having enough time to prepare, maybe there's a way to make a map challenging, but with giving the player freedom to build in a pace he/she wants.
Verdict: SHOULD STAY
Bridgecal Dundee by Creations
Difficulty: Hard
First Attack Timer: 1h 00m
Highlights:
- very low quality map
- elevations should be done better
- first attack at 1h, which is a bit too soon for this map
- enemy cities are just for making soldiers and were given no thought
- human player positions too small
Suggestions:
* redo the map
Verdict: SHOULD BE REMOVED
Coalical Dundee by Creations
Difficulty: Hard
First Attack Timer: 1h 00m
Highlights:
- very low quality map
- iron soldiers attack around 1h 15m is too big
- enemy cities are very small
- map looks like a smaller copy of TSK16
Suggestions:
* redo the map
Verdict: SHOULD BE REMOVED
Hillycal Dundee by Creations
Difficulty: Unbeatable
First Attack Timer: 1h 00m
Highlights:
- low quality map
- human player resources are unbalanced
- iron soldiers attack around 1h is very big
- second attack unbeatable, since it comes too soon after the first one
- enemy cities are very small
- map unbeatable
Suggestions:
* redo the map or at least fix the attacks and human player resources
Notes:
This map is better than the ones before, but it's still plagued by unbalanced resources and fast enemy attacks.
Verdict: SHOULD STAY AFTER FIXES ARE APPLIED
Greetings, fellow Knights and Merchants players! Welcome in my thread about coop maps, which should describe to you which maps and why are suitable for next release. I tried to make it short, but detailed, so you can't say it's a fast thought I had on my way from work. Also I need to do a small disclaimer, since times are hard and full of triggered people. This thread in no way wants to attack authors of those maps, neither I want to make someone feel bad, for what they made in the past. We all want to make The Remake nice and enjoyable game and I wanted to do my part.
Me, Strangelove, Jomancool and DarkianMaker have spent quite some time playing most of the coop maps. Many thanks to them for playing with me!
MAPS
A Clash of Kings by PAKER TEAM
Difficulty: Depends on Player Skill
First Attack Timer: Depends on Player Skill
Highlights:
- map quality is a bit low
- elevation looks rushed, especially on mountains
- resources placed a bit randomly
+ iron behind a challenge
+ placing a defender between players, which they must defeat
+ one of the more original ideas in the game
Suggestions:
* map needs facelift
* maybe give AI something to do, so it just doesn't stand there
* make script for feeding recruits in towers in blocked area
Verdict: SHOULD STAY
A Farmers Wish Coop by Hellracer (Converted to coop by Lewin)
Difficulty: Easy
First Attack Timer: 0h 50m
Highlights:
- minor elevation problems
- hill on the south-west not approachable, which leads to confusion of players
- first attack comes a bit too soon for otherwise very easy map
- enemy villages should have their resources redistributed
- enemy defense positions make attacking troops easy target
+ space for buildings a bit small, but leads players to actually think about what they are doing
+ proper difficulty for casual players
Suggestions:
* fix elevation and allow walking on south-west hill
* redistribute enemy resources
Verdict: SHOULD STAY AFTER FIXES ARE APPLIED
A Way East by Andreus
Difficulty: Hard
First Attack Timer: 1h 00m
Highlights:
- object spam is strong with this one
+ quite a big map
+ gifts from ally
+ sound enhancement with dynamic script
+ enough space to build for all players
Suggestions:
* fix object spam
* set first attack at 1h 10m
Notes:
I know this map should be challenging, but setting first attack at 60 like in an actual multiplayer game seems to me like almost game-breaking, since you don't have the freedom to build freely and must rush weapon production fast.
A lot of people told me they like building a lot and having enough time to prepare, maybe there's a way to make a map challenging, but with giving the player freedom to build in a pace he/she wants.
Verdict: SHOULD STAY
Bridgecal Dundee by Creations
Difficulty: Hard
First Attack Timer: 1h 00m
Highlights:
- very low quality map
- elevations should be done better
- first attack at 1h, which is a bit too soon for this map
- enemy cities are just for making soldiers and were given no thought
- human player positions too small
Suggestions:
* redo the map
Verdict: SHOULD BE REMOVED
Coalical Dundee by Creations
Difficulty: Hard
First Attack Timer: 1h 00m
Highlights:
- very low quality map
- iron soldiers attack around 1h 15m is too big
- enemy cities are very small
- map looks like a smaller copy of TSK16
Suggestions:
* redo the map
Verdict: SHOULD BE REMOVED
Hillycal Dundee by Creations
Difficulty: Unbeatable
First Attack Timer: 1h 00m
Highlights:
- low quality map
- human player resources are unbalanced
- iron soldiers attack around 1h is very big
- second attack unbeatable, since it comes too soon after the first one
- enemy cities are very small
- map unbeatable
Suggestions:
* redo the map or at least fix the attacks and human player resources
Notes:
This map is better than the ones before, but it's still plagued by unbalanced resources and fast enemy attacks.
Verdict: SHOULD STAY AFTER FIXES ARE APPLIED
I fixed The Shattered Kingdom and The Peasants Rebellion here!