
Buggy multiplayer

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Answer: No, it is one of the many bugs of TPR. Use TSK for multiplayer, it works fine as far as I've seen.
Lewin.
In TPR will that problem solve ever? A new patch, or it is impossible?
,,Defend the undefended, defeat the endless. Break through the barrage, ad hoc born, ad hoc be.'' /Ossian/

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In TPR will that problem solve ever? A new patch, or it is impossible?
The Remakes will also fix this bug, when they are finished.
WAN playing

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Let me know if you have any suggestions.
Lewin.
Net-Games AG
2. Could you link me some further information about Net-Gams AG's past and present? On german forum I could only read about things of Topware (Zuxxez) and Joymania. Thanks in advance.

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To fix that bug you would need access to the source code. This means that fans will probably never be able to solve it without help from the creators/publishers. (which I doubt will ever happen)
The Remakes will also fix this bug, when they are finished.

It fantastic, we will play multi 8)
,,Defend the undefended, defeat the endless. Break through the barrage, ad hoc born, ad hoc be.'' /Ossian/

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Re: Net-Games AG
1. How can this topic also belong to Zuxxez? Wasn't Net-Games AG a standalone provider? If it was, don't they have the right to share their methods? If they do, have they ever denied this kind of collaboration?
2. Could you link me some further information about Net-Gams AG's past and present? On german forum I could only read about things of Topware (Zuxxez) and Joymania. Thanks in advance.
EDIT: The server address from the EXE is netserver.earthnet.de
The server address from the EXE is netserver.earthnet.de

My idea that Net-Games AG was (or is) standalone is from seeing its signature in the popup message that appears above a file in Windows explorer when drawing the mouse there. So it was like something meta-info. Maybe in a day I can name you the files, thus being connected to Net-Games.
EDIT:
I only found fsgs.dll connected to Net-Games AG, matching the following page: http://net-games-ag.software.informer.com/

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It seems that when I enter the multiplayer hall in the game, my browser doesn't have a connection any more. So the protocol must be either HTTP or something that exploits the port using HTTP.
There would be no reason to make the protocol HTTP, it's not designed for that kind of thing. (It is made for sending data from the server to the client, whereas in a multiplayer game the client needs to send a lot of data too)
There would be no reason to make the protocol HTTP, it's not designed for that kind of thing.
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