KaM Fighting system analyses
This thread is to collect facts and statements about the battle system.
A short summary about the facts of the german guide book(Atk Formular, unit stats).
I quote my older post
There are 3 kinds of stats: Lifepoints(if 0 unit die), armor strengh(how heavy the armor is) and attack power.
Also there are 5 kinds of attack positions! It's a multiplier for the direction from where you attack the enemy.
front side: 1
diagonal front side: 2
edgewise(from the unit left or right): 3
diagonal back side: 4
back side: 5
The Attack formula is as follow:
( Attackpower x Attackposition ) / Armor Strengh of the Enemy
After this formula there is a random value between 0 and 100. If the result of the Attack formula is bigger then the random value, the unit gets one lifepoint removed. If all lifepoints removed the unit will die!
I add a short list of the units(only TSK units)
Sorry if the names are not correct, I dont want look after the right names :/
I use this shortcuts:
Lifepoints=LP
Armor Strengh= AS
Attack power= Atk
Miliz:
LP: 3
AS: 1
Atk: 35
Axefighter
LP: 3
AS: 2
Atk: 35
Swordman
LP: 3
AS: 3
Atk: 55
Babarian:
LP: 4
AS: 1
Atk: 75
Lance carrier:
LP: 3
AS: 2
Atk: 25 (+55 against horses= 80)
Pike carrier:
LP: 3
AS: 3
Atk: 35 (+80 against horses= 115)
Bowman:
LP: 1
AS: 2
Atk: 60
crossbowman:
LP: 1
AS: 3
Atk: 120
axefighter at horse(sry no idea xD )
LP: 4
AS: 2
Atk: 35
Knight:
LP: 4
AS: 3
Atk: 55
I had time to make some statistics about the fighting systems
My units:
1 Babarian
Enemy:
Knight (4 lifepoints, Armor 3)
The enemy has alliance to me but I'm not, so I can attack him without changing his direction.
I attacked him from behind(direction multiplikator x5) that the attack of babarian(75x5=375) is so high that they can destroy one lifepoint per hit.
That's the theory
[[[I noticed that there are sometimes 5 Hits needed to kill him. I assume that there is a 50%~ chance to miss the first hit. That appears also if I attack Miliz, Lancemen or Swordmans but not at bowmans. They are 100% one hit dead if a babarian attacks from behind. I think there is a 50% dodge for all combat units.]]]
[[[I also checked the lifepoint regeneration but that's more difficult. First problem is that dodge thing... so it's not easy to find out when a unit lost a lifepoint and regenerated a new one. ]]]
[[[I think Units regenerate Lifepoints after they loose their first point. I made a few tests and my theory is that there is a regeneration of one point every 10-15 seconds. ]]]
Because you cant make a break until the unit dies I made this test formation:

I'm Blue, Red is friendly to me but I can attack. Green is friendly to red but not to me. If I attack with one babarian he can hit 1-4 times the knight before he get killed! So I can calculate a break and check then how many hits the enemy can stand.
[[[Another little problem is that I dont have a "stop watch" to get exactly times...
If you would like to test it I can give you one resolution:
Attack with one babarian, if he can hit the knight 3 times before he dies attacks with a 2nd babarian and make 2 hits more. I wrote above about the 50% dodge they sometimes have... if you can hit him 5 times he will die with the next hit. I counted the seconds from the first hit and it were about 15seconds~]]]
@Bowmen
I made a few tests to find out how is the hit ratio of bowmen. I think there is no difference in range to the target. I create a small statistic where I attacked 10 bowmen with my bowman from behind(5x60atk=300/2=150-> would be one hit kill) and got a few one shots but also a few times about 6-8 arrows needed... the average is at 35-40%
Cross bowman shots 20 bowmen with 1 shot...
EDIT: Old or maybe wrong informations are tagged with [[[ italic text ]]]