Official KaM Remake Bugs topic
I hope I am understandable, as it's hard to explain...
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Joined: 16 Sep 2007, 22:00
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Website: http://lewin.hodgman.id.au
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Location: Australia
Yep that's a bug that effects all buildings. That swine farm is closer to the farms so the serfs will prefer it because it's less walking. (shorter deliveries are preferred) This is tricky because you don't want things to be carried further than necessary when there is a closer building available, (e.g. I might have a woodcutter and sawmill on each side of my village, in that case the trees should always go to the closest sawmill) but you also don't want buildings to become favourites. (as you showed here)
Not sure how to solve this...
hmm,
This map?
Mission 4?
Not sure how to solve this...
This won't solve it, but maybe make it less severe: include a "punishment" for inventory stocks. So if the building has one piece of resources in its inventory, add additional x squares to the calculated distance.Not sure how to solve this...
For example, if you choose x=3, then the first corn goes to the left swine farm, because the distance (20) is lower then the distance for the right swine farm (24).
The second corn still goes to the the left swine farm (20+3).
But the third corn would go to the right swine farm, because its distance (24) is smaller than that of the left swine farm (20+2x3 = 26). So buildings near each other still have an advantage, but it is a bit weaker than before, depending on how you choose x.
Please don't completely change the algorithm, because at the moment you have to think how to build your town in order to minimize transport time. I think that is important to put some focus away from the pure fighting and towards the economy.
Former Site Admin
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I don't really think there is a problem with this system. If the first house fills, the sefs would take the corn to the next. If the swine farm didnt fill and the serfs are not taking the wares to the other it means the first farm is in its maximum productivity, and it is using all the corn delivered (because otherwise it would be full), and so if you stop taking things there and take them to the other, or divide the corn between them, both would have only a 50% productivity that i think equals the same (not sure about how the system works but lewin might tell us)
So in my opinion the best thing to do is just make another farm
Castle Guard Swordsman
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Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Anyway, its logical that the nearest building gets first to receive its products, thats how the game works with and thats how I learned to make farms next to the mill and swinefarm and horsefarm.
Like this:
farm - mill - farm - swinefarm - farm - horsefarm - farm
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