Page 1 of 13

Mini Games

PostPosted: 25 Jul 2013, 11:08
by Skypper
Topic for Mini Games
If you have made a mini game and want it added to this topic send Skypper a PM

Games:

SPACE INVADERS by sado1
Description: Singleplayer bullsh... I mean, silly little gamemode. Most likely everyone here heard about Space Invaders, and I managed to fit this game into the Remake. The rules are easy to understand: you have a row of builders, and if you order a builder to make a road, one tile above him, a knight/scout will be spawned above, and will march all the way north, trying to kill all the "invaders" (which are a moving target) on his path. I recommend playing it at x3 speed.
Link to original topic http://www.knightsandmerchants.net/forum/viewtopic.php?f=5&t=1697




Snake by Tef
Hi, I guess you all know this classic game? I figured we needed a Kam Remake SNAKE!!!
Just a tiny singleplayer game I made for you all. Should keep you busy for a minute or two ;)
Off you go now! Go catch that snake!
Original topic viewtopic.php?f=22&t=1755



Zombie Apocalypse by Skypper and andreus
Description:Fighting Mission/Game witch spawns every 90 seconds a army that you need to kill and the next 90 seconds again.
The enemy army will grow bigger and bigger.
You will get every 90 seconds weapons and 5 recruit's if you play MP, if you play SP you get 10 recruits and double weapons.
Game will be able as multi player 2 vs AI and Solo
How long can you survive!?
60 waves for now, if people like the game mode i will make more waves

High scores in points
1. Cmowla cmowla 45193 SP
2. Andreus 30839 SP
3. Seti, R.A Woloszek, R.A Luki, R.A Kamykos 37193 (37193/4= 9298) MP
4. Bence791 8149 SP
5. Dicsoupcan, Woloszek, sebas and Thommerd 30276 (30276/4= 7569) MP
6. Thommerd, Omigoshe, Pawel95 and Sebas 19825 (19825/4= 4956) MP
7. Thommerd, Islar, Pawel and Sebas 16378 (16378/4= 4095) MP
8. ChrisEggII 3706 SP
9.Skypper 3251 SP
10.





Dark Ravines and Dangerous Hills! by Skypper
You start with a small base and some troops
Survive the enemy waves as long as you can
The amount of weapons and recruits is every time growing up to 20 recruits
30 waves for now and only a SP mission
properly there will come a MP to and more waves

New:
A time clock
Achievements
Bigger map
"random spawns"
New waves

High scores in points
1. Bence 1910
2. woloszek 1910
3. Skypper 1910
4.
5.
6.
7.
8.
9.
10.

Sea siege Map: woloszek; Script: Luki, andreus; Dynamic script: andreus; Ideas: woloszek, Luki, Kamykos, andreus.
This map shows the great sea siege.
Players 1 and 2 should defend the fortress, player 3 should help the allied village.
You must defeat 25 enemy waves. The map uses interesting dynamic script with bonus system.
For more information see Readme.htm in mission folder.
Download: http://speedy.sh/KqjUW/Sea-Siege-Defense-2.9.rar

Town Defence by Skypper
The goal:
Survive the enemy hordes as long as possible.


New features of this map:
A option to choose game options :D (Pleas comment if you like this option).
Random spawns.
Every 10 minutes a new wave.
Unlimited waves.
Option start the enemy waves after 80, 60, 30 minutes.
Enemy multiplier 1.1, 1.3, 1.5,
Gold ore bonus 30, 15 , none.
Iron ore bonus 10, 5, none.
Coal bonus 40, 20, none.

Plan to do:
MP/Coop
Point system for killed units.
timer to next wave.
larger map

Re: Mini Games

PostPosted: 25 Jul 2013, 19:27
by Skypper
The first 20 waves of my Mini game are ready
pls leave a comment what you think :)

Re: Mini Games

PostPosted: 25 Jul 2013, 19:53
by woloszek
very nice :) but can you fix a little problem? when Im scouting on my horse.. all units of enemy following my horse... maybe they should attack my storehouse, castle? imo will be better ;)

and fix trees.... pls :)
they always attack on the left side... but idea is great :mrgreen:
o lol... on the right side attack after 16 min.... and im dead :| :P

Re: Mini Games

PostPosted: 25 Jul 2013, 20:15
by Skypper
thx for your comment :)

in the first time the left entrance was hill, but that was to easy, i thought but if every one thinks that i will fix it ;)
the units are set to attack the closest, but castle is better idd.
how far did you get?

thats right sometimes there get horses from that side.
to make it a little bit harder :p

*they now attack the houses.
*Forrest ground also fixed

Re: Mini Games

PostPosted: 25 Jul 2013, 20:24
by woloszek
I survived only 20 minutes :( , P Archers I would have left as it was, that did not go to death, just shoot at our troops :)

Re: Mini Games

PostPosted: 25 Jul 2013, 20:34
by Skypper
Edit:
left antrace closed

Re: Mini Games

PostPosted: 25 Jul 2013, 20:37
by woloszek
why you closed? before was better imo... more enteres = more interesting imo ;)

Re: Mini Games

PostPosted: 26 Jul 2013, 12:17
by Skypper
hi i am a beginner scripter and i dont know how this work
i wanted to use this point system from siegfried for my "Mini Game" but how do i get it work?

14: RESULT := 1; // militia
15: RESULT := 2; // axefighter
16: RESULT := 5; // swordfighter
17: RESULT := 1; // bowman
18: RESULT := 3; // crossbowman
19: RESULT := 2; // lance carrier
20: RESULT := 3; // pikeman
21: RESULT := 3; // scout
22: RESULT := 7; // knight
23: RESULT := 6; // barbarian
24: RESULT := 1; // rebel
25: RESULT := 1; // rogue
26: RESULT := 6; // warrior
27: RESULT := 2; // vagabond
else RESULT := 0; // civilians

and is there anyone that survived wave 20?

Re: Mini Games

PostPosted: 26 Jul 2013, 13:15
by woloszek
yes, I won, but I played with Luki in multi. You need to fix second player ... because now you can not play in MP. 2vsAI game should be more difficult than single. It can increase the difficulty of the attacks - 5th wave, 10th, 15th, 20th ...? and add more waves of increasingly difficult, because now is very simply, btw cool mission :wink:

Re: Mini Games

PostPosted: 26 Jul 2013, 13:20
by Skypper
today i have mad 5 extra waves, but there will be more ;)
you mean that you need to get less recruits with MP?
i dont think that is a problem if you work good together it is easy but if more people gonna play it i'm gonna make a lot more waves and i think it will be hard then

but do you know something about point scripts?

Re: Mini Games

PostPosted: 26 Jul 2013, 13:44
by Luki
You made second player as AI also, so game cant be started with 2 human players. I needed to change this before we started.

And agree witth increasing difficulty. With 2 players are always easier than solo, so attacks should be stronger than in single player. I played first time and lost just 45 units, wolo second time and over 60:P Only last wave made little problems.

And i think you should make 2 AI players:
One spawning only ranged and script attack closes unit, and second with melee army, attacking base. It will prevent ranged being slaughtered for free. Dont delete left entrance, sometimes enemy can make suprise here :P( wolos Knights knows it xD)

And maybe little change attacks from right side, only horses are easy to counter here ;]

But its still fun mission, only need few fixes.

Re: Mini Games

PostPosted: 26 Jul 2013, 13:55
by Skypper
Thx for the tips

OMG what stupid that i forgot to fink that on xD
MP works now :)

entrance is back implanted

i didn't want to start to hard
every 5 waves there comes a massage on what wave you are now.
in wave 30 now 95 units in wave 20 was 55 i thougt good luck

that about archers is a good plan i have fixed it :)

Re: Mini Games

PostPosted: 26 Jul 2013, 13:56
by Islar
The first time i was very bad but the second time i win the game.
Here's a replay.

Victoryzip.zip


i like it very much :D

Re: Mini Games

PostPosted: 26 Jul 2013, 14:27
by Skypper
thx for your replay :D
that is useful, you have the first 20 waves lots of units i will be harder in the 30 :)

Re: Mini Games

PostPosted: 27 Jul 2013, 15:46
by Skypper
I have made 35 waves.
if there is anyone that want to try it and beat it pls upload a replay :)
i have also added a point system so you can see what you did and your ally