Post 23 Feb 2008, 00:53 by Lewin
This is all very interesting... I think it not working may have something to do with the way Krom's Map Editor makes maps. We have already proved it's not the script. Ironseptre sent me a multiplayer mission for my site that was a modification of Three Continents. He had completely changed the script and modified the map a little with Qage's editor. I think that if you use a map modified (or maybe even made from scratch) with Qage's editor then it will work. I have not tested this yet, but I will try later. The way maps are done is extremely complicated and about half the bytes of data don't seem to have any visible affect. Maybe some of these must be set to something to make the map work in multiplayer? So possible to make your maps work you could open them in Qages editor (and maybe change one tile so it will resave it) and then save them again. This may not work but it's worth a try, eh?
I assume that if you have no !IF_MANY_WARES then it will just be the same no matter what you set that to.
I doubt that AI's will work in multiplayer but it would be cool if they did. 8) We could make co-op games... Or you could each have an ally to help you, with a base at the same spot.
Lewin.