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Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
New Map - Clavicus Valley
The rears of players' bases are now much more open; and thus, easier to breach. Hopefully, this should alleviate camping issues to some extent. For now, I'll provide just the map for feedback purposes.
Here is an updated screenshot:
Like many other of my maps, Clavicus Valley includes a special theme that dramatically changes the way the game is played. Unlike in most map where your enemy is distant or at least further away from you than your allies, in Clavicus Valley, your opponent is knocking on your door--and you can't do anything about it until PT is over. Due to limitations in terrain, roads cannot pass through the narrow passages that connect you and your enemy, but soldiers can. Therefore, a strong defense is needed or your enemy will easily be able to pour soldiers into your base.
As I said before, the passages connecting you and your opponents are very narrow, so they shouldn't be hard to defend. This may seem like it will lead to camping, but another look at your base provides a reality to your vulnerability: there are many other passages leading into the outer-rim of the map (i.e., outside the valley). Like the passages connecting you and you opponents, the narrows leading outside the valley cannot have roads passing through them. Therefore, the outer-rim of the map should become an open wilderness where battles will be fought as your enemy tries to find a weakness in your defense.
The map is played left vs. right (i.e., 1+2+3 vs. 4+5+6). I'd like it to be tested before I give a public link, so I'll post a download later. For now, your thoughts and questions are welcome.