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Scripting demo release candidate

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Krom

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Post 15 Apr 2013, 18:21

Re: Scripting demo release candidate

@Bence: If you have experienced that, please try to give exact steps to reproduce the bug. I have tried many times (SP/MP maps, saving, reloading,etc) and everything worked fine.
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Bence791

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Post 15 Apr 2013, 18:25

Re: Scripting demo release candidate

I think it occured when I used the new MapEd (in r5116) for the first time. Since that, I don't have such a problem like that.
The Kamper is always taking my colour!

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JeroenOL

Post 18 Apr 2013, 17:36

Re: Scripting demo release candidate

Single player, campagne mode.

After finishing a map, the next map is not 'unlocked' like before.
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Ben

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Post 19 Apr 2013, 18:45

Re: Scripting demo release candidate

I also am in favor for having speed changes of 1.1, 1.2, 1.3, 1.4 (or something like that. having just 1.25, 1.5, 2 would be fine with me). Also, I'd like to have x10 speed for debugging purposes.

Playing on 1.5 speed is certainly possible (I managed to play a game by myself with it last night, and did very good), but I don't like it for private games, because there is no time to talk with your friends. Such a shame :D
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Krom

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Post 19 Apr 2013, 19:24

Re: Scripting demo release candidate

@Bence: I have reproduced the bug thanks to Andreus. Needed to edit and save the map, then placing houses for new players was impossible. Fixed.
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Da Revolution

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Post 22 Apr 2013, 18:57

Re: Scripting demo release candidate

Just one little thing that bothers me. The size of the whisper message "whisper to ...", this makes it harder to read, especially in game.
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Lewin

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Post 23 Apr 2013, 00:41

Re: Scripting demo release candidate

Just one little thing that bothers me. The size of the whisper message "whisper to ...", this makes it harder to read, especially in game.
That's a good point, does anyone have a suggestion for an alternative way to show it which doesn't use so much space?
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Ben

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Post 23 Apr 2013, 02:58

Re: Scripting demo release candidate

Just one little thing that bothers me. The size of the whisper message "whisper to ...", this makes it harder to read, especially in game.
That's a good point, does anyone have a suggestion for an alternative way to show it which doesn't use so much space?
Well text decoration won't work, but we could just have the entire message within certain characters. Like if Revo whispered to me, it could be like this:

<Ben, let's leave this lobby. It is full of noobs!>

So anytime someone sees a message within certain characters, (Greater/Less than symbols are just examples) they'll know that it is a whisper.
Also, I am in favor of having a system-message font color, so only system messages will appear in a certain color. Along with this, we would have whisper-text color. Of course, these may be very hard to do, because if we lock a certain color it wouldn't be hard to get around it (if we lock red, than people could just slightly change the color code).
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Krom

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Post 23 Apr 2013, 07:53

Re: Scripting demo release candidate

Perhaps we should disable colorcodes in chat altogether and reserve them for sys messages and whispering.
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Ben

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Post 23 Apr 2013, 08:01

Re: Scripting demo release candidate

I honestly think that would be best. It is really just annoying to see people colorize their text to make it look important, and we'd really be missing out on a good way to separate system messages from regular chat.

But seriously, you get my point ;) I think that your conclusion is very strong, Krom.
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zaamoot

Militia

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Post 23 Apr 2013, 08:51

Re: Scripting demo release candidate

I dont have exact examples, but in the late game sometimes buildings are disappearing. You see that the digging has been completed by the builder, but is is gone.
It is not the ground differents and it is completely random.
Anyone else had this probleem too in build r5116, because in the official release this wasn't a problem.
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Krom

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Post 23 Apr 2013, 08:53

Re: Scripting demo release candidate

Building site can disappear if attacked by enemy. One single hit cancels the whole plan. E.g. stray arrow can do that from distance.
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sado1

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Post 23 Apr 2013, 09:00

Re: Scripting demo release candidate

zaamot, might it be that your builders just starved to death while trying to make a building? :P
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dicsoupcan

Moorbach's Guard

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Post 25 Apr 2013, 13:00

Re: Scripting demo release candidate

Since we are also perfecting names of certain things ( i remember the wares/goods discussion) i think it will be better in the map editor if the buttons are changed to save/load map instead of save/load game simply because your are not playing a game. Just a small thing to add here :$
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Ben

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Post 25 Apr 2013, 13:49

Re: Scripting demo release candidate

I think that this has already been mentioned, Disco ;)
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