Re: Scripting demo release candidate
They currently need 9 wine fields. The total timber cost for setting 1 vineyard matches (1 farm/1 mill/1 bakery).
Besides in the food competition, vineyard gives 1 barrel each 50 secs (30% cond), while bakery 2 breads each 38 secs (40%x2= 80%!).
I tested basebuilds with vineyards, but there is no success in big bases (100 serfs)... you need 3 complete vineyards (39 timber) to equal 1 bakery (12 timber).
Besides with "Tiles Occupation" fore both food chains is equal-> same total tiles space to be placed.
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The first balance change for Vineyards was positive (11 wine fields reduced to 9, and more condition from 20% to 30%).
I think it should be improved through the same solution with wine fields... 9 reduced to 6
The aside effect of faster wine growth is earlier recollection, but overall speed will continue as slow as now... 1 wine x minute.
Saving tile space/timber is the key for its success in food competition.
This suggestion is not exageration... in competitive big bases, wine barrel are currently NOT an option (100 serfs).
Imagine how 30% dissaper instantly from Inn, as a candy... which forces a player to build around 4-6 vineyards to have a decent wine barrel production.
Lots of timber also mean less weapons, risky food is not safe: Everyone knows this.
I hope these true arguments are enough to buff this yet... unconvinient building.