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Scripting demo release candidate

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Krom

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Post 14 Jun 2013, 08:18

Re: Scripting demo release candidate

Bars are scaled up to a maximum value in one of 4 groups: citizens, houses, wares and weapons. E.g. houses maximum value is taken from constructed, lost and demolished items.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Jeronimo

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Post 17 Jun 2013, 18:04

Re: Scripting demo release candidate

My only concern respect military balance now... is that maybe Crossbowmen could have a "little less dispersion" since their weapons recharge way slower, and are always outspammed by Archers.

Crossbowmen are at the edge of extinction... they don't render in a building map when leather goes so cheesy that amount of archers doubles/triples easily.
You can't have again a large number of crossbows if your first PT army is defeated, however nº of archers always recovers fast.

Besides, these Archers are more convenient than Crossbows for killing Swordmen.
Their faster fire rate, makes wonderful damage even if their hit % is lower... because 2-3 arrows > 1 bolt.

My suggestion for Less Dispersion, means that Crossbows would gain a "little more accuracy", the counter-part of Archers (which shoot faster, but less accurate).

I hope someone else could agree on this...
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pawel95

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Post 17 Jun 2013, 18:22

Re: Scripting demo release candidate

Well Jeronimo started a valid topic. I dont remember correctly and will test it in TPR soon. However I think i can remember that Xbows didn´t died from bowmen by "one" shot, which happens in the Remake quite often. So you pay more for a xbo than a bowmen but they are same good(In direct battle: Bowmen-Xbow [without melee]).
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Lewin

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Post 18 Jun 2013, 00:32

Re: Scripting demo release candidate

If crossbowmen become under used we can make some adjustments to them such as improved accuracy. I've yet to see them become under used, but I'll keep an eye out for it and I'm interested to hear other people's opinions. This is certainly still a welcome change from the days when crossbowmen + spearmen was the only valid tactic :)

I think it's ok for bowmen to be better at lightly armoured targets (such as militia) because of their high rate of fire, but crossbowmen should be more effective against iron armour because of their high damage.
Well Jeronimo started a valid topic. I dont remember correctly and will test it in TPR soon. However I think i can remember that Xbows didn´t died from bowmen by "one" shot, which happens in the Remake quite often. So you pay more for a xbo than a bowmen but they are same good(In direct battle: Bowmen-Xbow [without melee]).
No, in TPR crossbowmen also had only 1 hit point so they could die from 1 hit or 1 arrow. But they're much less likely to die than a bowmen because of their armour.
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Jeronimo

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Post 18 Jun 2013, 08:38

Re: Scripting demo release candidate

As long as you keep an eye in this issue, then everything allright. I truly think that Crossbowmen deserve a tiny accuracy boost.

This is apart... but is it possible to change that feature that gives food to soldiers which have 80% condition?
When you have some soldiers hungry in 1 large squad and you press on "feed button", all squad is going to be fed, and not just those with "hunger urgency".

I suggest giving food to soldiers starting with those of 15 minutes of remaining condition and lower --> 33% bar.
Since the idea to split hungry units from squad was rejected, then this could be a more humanistic alternative. :)
KaM Skill Level: Jeronimo
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Romek

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Post 18 Jun 2013, 12:31

Re: Scripting demo release candidate

I totaly agree that something need to be done with crossbows. They are to slow now and they not gave us any advantage on battlefield. Since shot-back/shot-forward is removed from game xbows became almost totaly ignored. That shot-back/shot-forward combo was the only thing what keept xbows in the game.
So in my opinion the best way to fix xbows now is bring back shot-back/forward combo. In many other games there is possibility to use this kind of thing -shot enemy and go forward to shot him again as fast as possible. Adding to them more fire power or more attack speed can be nice too but it need to be test first and actualy shot-forward/back is a trusted metod :)
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pawel95

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Post 18 Jun 2013, 13:37

Re: Scripting demo release candidate

Lewin, would it be possible to give some units an extra lifepoint against only some special units?
When yes, it would be worth to test maybe a +1 LifePoint for Xbows VS bowmen?! because the main problem at xbows is, that they are good at the battlefield, but can be killed fast from bowmen(that are way cheaper and have no ironarmor).
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Bludmaster

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Post 18 Jun 2013, 14:33

Re: Scripting demo release candidate

Lewin, would it be possible to give some units an extra lifepoint against only some special units?
When yes, it would be worth to test maybe a +1 LifePoint for Xbows VS bowmen?! because the main problem at xbows is, that they are good at the battlefield, but can be killed fast from bowmen(that are way cheaper and have no ironarmor).
Hello forum i decided to post something about this problem, because i also think that xbows are absolutely not worth unit nowadays. However its not because of what Pawel is writing here. I dont want to be rude pawel but how can you even say that? Xbows are not bad because of not enought hit points its about their DPS (if i can use this). If youll test some fighting in last release where youll put same amount of units on each side only difference will be bows/xbows, both sides can win. That means bows are almost as good as xbows (In fights not in straight fight xbows vs bows). But since bows are easy to create because you need only 1 leather jacket (xbows needs 2 iron), its very easy and cheap to spam them. However you cant do this with xbows.

Possibility of moving and shooting with units as Romek said is in many other games and its working. In my opinion it gives player felling that he can do something in fights instead of just watching and also it makes difference in skill because not everyone is able to use it. And i think this is good not bad. If we will just boost xbows (with something), can fix it aswell but possibility of moving and shooting gives new tactic aspect to fighting and thats what we are aiming for right?
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Romek

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Post 18 Jun 2013, 16:46

Re: Scripting demo release candidate

Lewin, would it be possible to give some units an extra lifepoint against only some special units?
When yes, it would be worth to test maybe a +1 LifePoint for Xbows VS bowmen?! because the main problem at xbows is, that they are good at the battlefield, but can be killed fast from bowmen(that are way cheaper and have no ironarmor).
Are they good at the battlefield ??? Ofc they are not !!! Show me please one good balanced game where someone is using xbows and doing good job with it. You realy think that everyone is ignoring xbows only because of that ? I want to say that according to games where I played or games what I watched your point of view is totaly invalid and I realy have no idea from what kind of games it comes from.
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pawel95

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Post 18 Jun 2013, 18:03

Re: Scripting demo release candidate

Lewin, would it be possible to give some units an extra lifepoint against only some special units?
When yes, it would be worth to test maybe a +1 LifePoint for Xbows VS bowmen?! because the main problem at xbows is, that they are good at the battlefield, but can be killed fast from bowmen(that are way cheaper and have no ironarmor).
Are they good at the battlefield ??? Ofc they are not !!! Show me please one good balanced game where someone is using xbows and doing good job with it. You realy think that everyone is ignoring xbows only because of that ? I want to say that according to games where I played or games what I watched your point of view is totaly invalid and I realy have no idea from what kind of games it comes from.
Just take some time and take like 20 milita and 20 shield units from one player and like 40 xbows on the other side. Go normaly with the melee to the direction of xbows. Repeat the whole thing like 5 times, because of the random factor in KaM.
Then repeat this thing with 40 bowmen and do this test 5 times, you will see big differences. The xbows are killing like 1,5-2 times fast the milita then the bowmen for example.
!The only problem is when the enemy has also bowmen, thats why giving xbows +1 hp would maybe solve that problem!
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Islar

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Post 18 Jun 2013, 20:26

Re: Scripting demo release candidate

In the rc 4 the much text is not readable (dutch) because the words and phrases are too long.
Like in this screenshot.
TextBig.gif
I don't know about other languages and this was only the map editor.
I hope this will change.
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Shadaoe

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Post 18 Jun 2013, 20:31

Re: Scripting demo release candidate

AFAIK, in many languages you need abbreviations for the map editor text (at least I had to do it in french), otherwise it's too long, because it needs more description than english for the actions proposed in the AI attack and defense in the mapEd.
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Romek

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Post 18 Jun 2013, 22:02

Re: Scripting demo release candidate

Lewin, would it be possible to give some units an extra lifepoint against only some special units?
When yes, it would be worth to test maybe a +1 LifePoint for Xbows VS bowmen?! because the main problem at xbows is, that they are good at the battlefield, but can be killed fast from bowmen(that are way cheaper and have no ironarmor).
Are they good at the battlefield ??? Ofc they are not !!! Show me please one good balanced game where someone is using xbows and doing good job with it. You realy think that everyone is ignoring xbows only because of that ? I want to say that according to games where I played or games what I watched your point of view is totaly invalid and I realy have no idea from what kind of games it comes from.
Just take some time and take like 20 milita and 20 shield units from one player and like 40 xbows on the other side. Go normaly with the melee to the direction of xbows. Repeat the whole thing like 5 times, because of the random factor in KaM.
Then repeat this thing with 40 bowmen and do this test 5 times, you will see big differences. The xbows are killing like 1,5-2 times fast the milita then the bowmen for example.
!The only problem is when the enemy has also bowmen, thats why giving xbows +1 hp would maybe solve that problem!
C mon ! What you want to show there ? everyone knows that 40 xbows will kill units faster then 40 bows. Anyway diffrence between that 2 units in real fights is not big - archers are even better because of realoading time so you can micro with them.
It is still much much better to focus on melee iron troops and mass bows.
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Shadaoe

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Post 18 Jun 2013, 22:17

Re: Scripting demo release candidate

No need to laugh at other's arguments Romo, pawel made a point too so why being so unreceiving to those arguments ?
I don't know wether there is a problem or not, but I just wanted to write it (again ...)
I want to say that according to games where I played or games what I watched your point of view is totaly invalid and I realy have no idea from what kind of games it comes from.
Pawel speaks from his game experience, maybe you play more, or anything, but he can still make a point.
And if he's wrong, try to prove it while not laughing at his argument and being clear, showing that your input is valuable.
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Romek

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Post 18 Jun 2013, 23:51

Re: Scripting demo release candidate

No need to laugh at other's arguments Romo, pawel made a point too so why being so unreceiving to those arguments ?
I don't know wether there is a problem or not, but I just wanted to write it (again ...)
I want to say that according to games where I played or games what I watched your point of view is totaly invalid and I realy have no idea from what kind of games it comes from.
Pawel speaks from his game experience, maybe you play more, or anything, but he can still make a point.
And if he's wrong, try to prove it while not laughing at his argument and being clear, showing that your input is valuable.
You are wrong Shadaoe because I am not laughing at his arguments. I want to show him that his point of view is totaly wrong. I know him from TS and i know he is playing and watching many games - in almost every single game there is no place for xbows now. That why I cant understand about what he is talking about.

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