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Should TKE be revived?

Should TKE be revived?

Yes
0
No votes
Yes
0
No votes
Yes
0
No votes
Yes
0
No votes
 
Total votes : 0
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Krom

User avatar

Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Sep 2013, 19:23

Re: Should TKE be revived?

There's a blury line between repeating such "features" as bonus mining material and e.g. drunken soldiers "bug". They both are features and bugs depending on how you look at them ;)

There's a huge amount of little implementation details in original KaM and TKE, which means it's almost impossible to make both identical. I suggest you aim at big things first, then details time will come.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 29 Sep 2013, 19:54

Re: Should TKE be revived?

in my opinion you can sort bugs out in 2 categories. fatal bugs that really are bad for the gameplay, and should be fixed as fast as you can (for example drunken soldiers, or in team fortress 2 people could clip under the map and kill everyone since bullet would go trhough the floow when shot from under the floor) or exploits which the player can use to their advantae in gameplay (example mining bug, shoot and go back, shoot and halt).
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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