Re: Winter Tournament - KaM Remake Beta Release
Also, if there are spectators in game, when you return to lobby, they can select any colour.

Also, if there are spectators in game, when you return to lobby, they can select any colour.
Castle Guard Swordsman
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I meant that they can't... Sorry, didn't notice mistake earlierAlso, if there are spectators in game, when you return to lobby, they can select any colour.
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You can place rally point in MapEd when moving barracks
Sword Fighter
Posts: 343
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Website: https://github.com/andreus791/maps_feedback
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Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
There's also a bug in SP, in map selection menu, if there are many enemies (more than 7 I think), their flags don't fit:
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Location: Australia
Not only enemies btw. Victory conditions' images too - check To the Capital for example
also maybe allies' and defeat conditions' images/flags don't fit.
Did this beta change any ai behaviour? because AED02 which worked fine in the official release, now is kind of broken in the beta. first of all the rebels attack right from the start, which is not meant to be. But more interesting, the rogues who normally act fine are really acting weird in this release. i noticed the same on range dunits in the maze, but i thought that was a problem in the dynamic script itself.
anyway here is the replay.
procedure FeedEveryone;
var allunits : Array of Integer;
var temporaryNumber : Integer;
begin
for i:= 0 to 5 do
begin
temporaryNumber := Length(States.PlayerGetAllUnits(i));
allunits := States.PlayerGetAllUnits(i);
if temporaryNumber <> 0 then
begin
for j:= 0 to (temporaryNumber-1) do
begin
Actions.UnitHungerSet(allunits[j], States.UnitMaxHunger);
end;
end;
end;
end;
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