Regarding siege workshop and town hall
I really don't like the idea of dropping siege workshop and town hall. I understand that these building are not perfectly balanced for multiplayer games, but they were part of the original TPR campaign and without them it really does not feel natural to play the TPR campaign.
Here's a proposed solution - add it to the game with the original stats, both buildings, but make them disabled in TSK campaign and enabled in TPR, to keep the original gameplay, and optional, off by default in multiplier games. And regarding the "no-one is pushing the siege weapons", this never occurred to me as a problem when I played TPR back then, so I don't think it's a big issue.
So do you think this is a feasible proposal? Or there are other reasons for not including these building that I might have missed?
Thanks for considering it