Peace time and food reserves
K&M mostly does not seem to offer this. This is partly because of it's style, but also because of what people seem to like:
Pros (or what is called, a TS player) prefer 60 min PT, fun players prefer 90-120 mins on Cursed Ravine.
Of course I've thus practiced some 60 min PT 1v1 and 2v2s. But as to no avail, KAM will not be CoH or Zero Hour. Yet I discovered it is a lot of fun to macro manage your food/weapon economy to perfection before you start flanking and scouting for the opponent his army. Thus I find peace now in 60 min PT.
I found that most games that are played, are on maps that are really decent (open, room for flanks and economy annoyance etc.) but they lack one important thing for me
1. Mostly a Rush strategy is applied, avoiding any bread or wine production and going for a <30 min iron or a really quick farm intensive leather production. They are really effective and allow a player to spit out 60-70 soldiers (30 iron, 40 leather soldiers) and only after the PT is over, they need extra bread or wine to complement their food-deficiency. This is what makes it less fun to me.
The whole food economy aspect of the game is left out for the majority. I therefore would like to hear your opinion about this fact. Do you also prefer 60 min Golden Cliffs, with plenty of food to survive with solely weapon production untill PT is over? Or do you like the idea of decreased food start quantity? I'd suggest the quantities in ...
Dead Rivers Total: 100 food
25 Bread
40 Wine
10 Sausage
25 Fish
The rest of the maps have huge quantities of food...Here are a couple of examples of maps I like, yet have too large quantities imo. Cursed Ravine is added as a contrast.
Golden Cliffs Total: 140
35 Bread
60 Wine
15 Sausage
30 Fish
Grassland Clash Total: 185
50 Bread
60 Wine
40 Sausage
35 Fish
Lost in the Sand Total: 180
40 Bread
60 Wine
30 Sausage
50 Fish
Valley of Equilibrium Total: 210
55 Bread
75 Wine
40 Sausage
40 Fish
Cursed Ravine Total: 140
35 Bread
60 WIne
15 Sausage
30 Fish