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175 bowmen in 75
Re: 175 bowmen in 75
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King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Re: 175 bowmen in 75
Nobody actually prebuilds anymore, except for guys who don't understand the game enough. Just divide the city into 3x4 spaces and it'll be fine. Best players tend to simply check the loc in editor then either improvise or only make a half prebuild consisting of a city up to a goldmine.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: 175 bowmen in 75
Nobody actually prebuilds anymore, except for guys who don't understand the game enough. Just divide the city into 3x4 spaces and it'll be fine. Best players tend to simply check the loc in editor then either improvise or only make a half prebuild consisting of a city up to a goldmine.
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Former Site Admin
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Re: 175 bowmen in 75
Re: 175 bowmen in 75
the only thing i need to figure out is if i need a 3rd goldsmelter and when i need to start recruiting because i think instead of recruiting using 2 school 17 minutes before pt you need to either start 20 minutes before pt and abuse the starvation period for the recruits (once recruited they have a good condition again anyway) or start 17 minutes before pt using 3 schools and a large stack of gold.
This means that, in order to recruit 175 Bowmen in 75 minutes, you will need at least (without considering any leftover Gold Chests from the start, use of the Market or using this gold for other units):
if working at full capacity from minute 0,
0,8 Metallurgist's
if working at full capacity and only from minute 30,
1,34 Metallurgist's
if working at full capacity and only from minute 40,
1,72 Metallurgist's
if working at full capacity and only from minute 50,
2,41 Metallurgist's
if working at full capacity and only from minute 60,
4,02 Metallurgist's
Also, each Metallurgist's, in order to work at full capacity, requires at least 1,06 Gold Mines and 1,1 Coal Mines.
As for using that gold, I didn't collect data on Schoolhouses and am too lazy to modify and restart the test map.
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Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: 175 bowmen in 75
I don't agree with you Pawel, simply because I don't think one's KaM skills should be related to memorizing maps.
good on the certain map/location.
Re: 175 bowmen in 75
Each Metallurgist's produces 2,9 Gold Chests per minute.the only thing i need to figure out is if i need a 3rd goldsmelter and when i need to start recruiting because i think instead of recruiting using 2 school 17 minutes before pt you need to either start 20 minutes before pt and abuse the starvation period for the recruits (once recruited they have a good condition again anyway) or start 17 minutes before pt using 3 schools and a large stack of gold.
This means that, in order to recruit 175 Bowmen in 75 minutes, you will need at least (without considering any leftover Gold Chests from the start, use of the Market or using this gold for other units):
if working at full capacity from minute 0,
0,8 Metallurgist's
if working at full capacity and only from minute 30,
1,34 Metallurgist's
if working at full capacity and only from minute 40,
1,72 Metallurgist's
if working at full capacity and only from minute 50,
2,41 Metallurgist's
if working at full capacity and only from minute 60,
4,02 Metallurgist's
Also, each Metallurgist's, in order to work at full capacity, requires at least 1,06 Gold Mines and 1,1 Coal Mines.
As for using that gold, I didn't collect data on Schoolhouses and am too lazy to modify and restart the test map.
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Re: 175 bowmen in 75
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Former Site Admin
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Re: 175 bowmen in 75
However, I do agree that planning is a very important part of KaM, and I think it is good to be able to plan "on-the-go." So that part of Pawel's statement I agree with.
On a side note: My games are often better if I don't use a pre build. It takes too much time to switch back and forth between windows. On the other hand, I play much better if I have a particular build memorized so I suppose that could be considered prebuilding ^^
Re: 175 bowmen in 75
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: 175 bowmen in 75
Should a player's KaM skill be questioned if has bad photographic memory?
Re: 175 bowmen in 75
That is still not the point. If you have 2 players on a new map. Both don´t know where the gold is. Then the guy probably is better, who can work with these conditions better. Same about wood. If a "pro" player doesn´t know where many trees are, he should build smart and don´t rush with all buildings so he will run out of wood.Should a player's KaM skill be questioned if has bad photographic memory?
Re: 175 bowmen in 75
After 75 minutes, I had
39 Leather Armors
112 Bows
55 Recruits.
So, if even I can get to half the goal, maybe a better player will be able to fully reach it. Can he?
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Former Site Admin
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Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: 175 bowmen in 75
~Ben
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