Post 15 Dec 2014, 18:08 by Esthlos
That's not helping.
Open a campaign map from TSK or TPR and try to make a list of the differences.
![Smile :)](./images/smilies/icon_smile.gif)
Let's see... it may be that the woods are too big and with the trees too far from each other, but I think that the main difference with TSK11 is that the terrain looks too flat.
How can I make flat, buildable land look less flat?
![Question (?)](./images/smilies/icon_question.gif)
that is easily done. when you open the button where normally mesasges would appear you find a slider. there you can find an option that says canbuild which shows where you can and cannot build. just experiment with the elevation and this tool to make it look less flat: example right here:
http://youtu.be/3_3hadwfLLc?t=20m9s . you might be able to pick up other useful tips from it, nicae you will make rivers and stuff.
as for fighting areas you only have to look at canwalk, which means you can generally elevate it higher.
Very helpful, thanks!
I'm still not fully sure about its look, but I like it more now.
(Maybe I'll come back to it again later, when I'll be more experienced for having made the other maps... but for now, I'm satisfied
![Mr Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
)
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Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"