Inspiration from this:
Just to note: KaM Remake is a remake of KaM TSK. We have added some features from TPR and some from scratch. Balance changed during the years, so even basic TSK campaign can not be played exactly like it was intended to (which is grey area, because it changed with SR patches too)
I've been thinking about my The Shattered Kingdom Patch today. I realized that I've gone too far from my first goal, which was to make this campaign as close as possible to 1998 TSK. I've made too many changes and some of them are not corresponding to original campaign. I came to the conclusion that it is
not possible with KaM Remake mechanics, so I've made a list (again, duh) of some things I want to confirm or decline from you all. It's about possible changes I can make in TSK.
List (you can just write numbers, YES/NO and why):
1) adjusting old build order (build order like we all remember it)
2) allowing fisherman (if yes, then I'll edit the number of fish in each mission)
3) allowing market (with proper balancing and logic thinking - no knights in second mission TDL
)
4) rebuilding AI cities (this is really needed, since AI cities are not working properly in Remake - iron distribution, farms, number of fields,...)
5) complete reworking of AI defence positions (I've already made some changes, but it's still not perfect)
6) pre-building AI cities (temporary)
7) script for infinite ores for AI (better than having it in storehouse - traffic jams, script will stop working if mine is destroyed)
8) changing colors to be close to original (I already changed colors in my 1.0 patch)
9) making impossible to sneak in and destroy AI city (with Esthlos's dynamic script)
10) making impossible to defeat any AI with starting army (normal strategy, not with cmowlas tactic, example is mission 4 where I added some troops to enemy)
11) changing number of starting AI troops
I've just written this as it went on my mind, so sorry for jumping in subjects
.
I know we've already discussed some of these things, but opinions are changing and evolving. I need as much opinions as you can give me.
More things can be added in this list
.
Thank you all for support!
Your effort to make the best decisions are very honorable. I will give again my feedback to sumarize it in your format. (also, can you describe the AI city defense? you know, replay problems)
1) Any. Build order just change how fast you access buildings, this only change the balance of how many time you give to AI to produce army and attack.
2) YES. It is THE Remake Campaign, it's fair to put all it's features.
3) YES. Again, Market is one of the main features of Remake, but the Campaign should not rely on it, it must be a secondary optional building, like a Watch Tower. Exception goes to a early mission to introduce the Market.
4) What you mean by rebuilding AI cities? You will remake all it's buildings and positions? Well, I vote YES if you at least keep the desogarnized layout of the Villages, to, well, make it look like a village. Exception goes to Fortress and Big Cities. (like the Morbach city in TSK 9) Also, can you literally put a Dynamic Script to make the AI rebuild it's village? What I mean is simple, the AI will have 2-3 Builders, if a building is destroyed, he will try to rebuild it (example, you destroy a Castle, he will try to rebuild it if you leave the village) in the EXACTLY SAME LOCATION, in pratice, he will simple regenerate his village. Exception to Watch Towers, they will not rebuild them. My reason to this is the realistic part of KnM, just like how don't make sense the enemy just leting you ravage the city with sneak troops, I don't see a reason to them having a very big village and not rebuilding that Storehouse that you destroyed.
5) YES. The AI is different in Remake, so naturally it needs a different aproach. Trying to keep as close as possible to what was and the amount of troops is apreciated.
6) NO. But in fact YES because you can keep them pre built until new functions to AI come.
7) Never thought about this. YES. But with the condition that the missions where the AI have a limited number of Ore on purpose (so they change to Leather late game) are kept this way. Missions where the enemy have infinite Iron are your target.
8) YES. Walheim is a cool blue color and not cyan right?
9) YES. There is no reason for this to happen.
10) NO/YES You can make it harder, but missions like TSK 9 for example, have exactly the "time bomb" city to the right. This kind of Villages you can let be destroyed with starting army. (making it harder)
11) NO/YES Unless it is needed. (you can adjust training time too)
I will add the TSK 8 to change the AI to train Barbarians instead of Iron troops.