Map Database  •  FAQ  •  RSS  •  Login

Construction Animations

<<

Reese

Peasant

Posts: 1

Joined: 27 May 2016, 07:33

KaM Skill Level: Veteran

Post 27 May 2016, 07:37

Construction Animations

Heyo,
First off, love the idea of a remake.

In K&M one of the most attractive features for me was how buildings were pieced together when being constructed. You could see crossbeams and sections going on as they were hammered into place. For its time that was very creative.

Question: Will KP possibly have that too? Or will building magically rise from the ground as the do in the alpha vids?
<<

Krom

User avatar

Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 27 May 2016, 07:50

Re: Construction Animations

For that I need to find a way to make these animation. I haven't thought about it thoroughly yet. The problem seems complicated and likely will take a few months to solve. Maybe one of the next Alphas will be devoted to that.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

RandomLyrics

User avatar

Sword Fighter

Posts: 298

Joined: 21 Jul 2013, 02:15

KaM Skill Level: Fair

Post 28 May 2016, 14:37

Re: Construction Animations

Maybe some Smoke particle while building? Every hit of laborer creates smoke particle/sprite. I think that would be cool for now.
Also u could have some fun wih texture color while building. Maybe little less saturation during construction, higher point of house height more saturation.
Also u could have fun with 3dmodel vertexes, from begin of construction geometry posisition of vertex are distorted every next step closes geometry to final correct position.
<<

Krom

User avatar

Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 28 May 2016, 15:53

Re: Construction Animations

Thanks for ideas!

1. Smoke is certainly good to cover up imperfections and lack of details.
2. I would like to keep the game realistic in this aspect, so that e.g. wood planks always look the same just as they do in real life. So dimming houses or desaturating colors - probably not.
3. Would look weird/bad I'm afraid, for similar reasons to previous item. Such anims would fit well into sci-fi virtual worlds )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

RandomLyrics

User avatar

Sword Fighter

Posts: 298

Joined: 21 Jul 2013, 02:15

KaM Skill Level: Fair

Post 28 May 2016, 16:19

Re: Construction Animations

2,3 yea could look wierd :D for 3, i was tinkhing about very small distortion, maybe 1, 2, 5% displacement.
But yea i think smoke would be enough for now :)
<<

Krom

User avatar

Knights Province Developer

Posts: 3281

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 28 May 2016, 19:06

Re: Construction Animations

I'm thinking about making 2 models of a house - wooden frame with beams appearing one by one, and a full model sliced in height covered with some generic surface and moving that slice up. And a final model that we see when the house is done.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

RandomLyrics

User avatar

Sword Fighter

Posts: 298

Joined: 21 Jul 2013, 02:15

KaM Skill Level: Fair

Post 28 May 2016, 19:19

Re: Construction Animations

Yea that sounds great :) simple and would look cool

Return to “Knights Province Development”

Who is online

Users browsing this forum: No registered users and 1 guest