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Scripting demo release candidate

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dicsoupcan

Moorbach's Guard

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Post 25 Apr 2013, 15:55

Re: Scripting demo release candidate

my apologies, i have not seen it anywhere.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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pawel95

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Post 25 Apr 2013, 18:00

Re: Scripting demo release candidate

I just posted it some days ago.
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zaamoot

Militia

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Post 26 Apr 2013, 07:20

Re: Scripting demo release candidate

The last days I was busy with making maps in R5116 and came across a "Bug" (I am not sure).
When I want to add a warehouse of a new player, you first need to make a person (Knight, Labour, or something), before I can make the warehouse.
I guess you need to make the person for removing "the fog", because you can only build near to the placed person.
When you want to build 5 more warehouses, it is kinda annoying. You need to build first a person on a place near the wanted place and than you can build the warehouse.
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Krom

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Knights Province Developer

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Post 26 Apr 2013, 11:12

Re: Scripting demo release candidate

Thanks for report zaamoot! We have fixed it and it will be ok in next RC.
The exact way to reproduce the bug was to open the map, save it and then continue editing - FOW will be wrong.
To solve the bug locally - place storehouses before saving the map in MapEd.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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zaamoot

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Post 26 Apr 2013, 19:29

Re: Scripting demo release candidate

Another thing that is not working properly is the Copy/Paste function of landscape in the mapmaker.
When I select a option (Copy terrain) nothing is happening. I tried it before I saved it, like you suggested, but it doesn't work.

Or do I something wrong? ;-)
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dicsoupcan

Moorbach's Guard

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Post 26 Apr 2013, 19:39

Re: Scripting demo release candidate

Another thing that is not working properly is the Copy/Paste function of landscape in the mapmaker.
When I select a option (Copy terrain) nothing is happening. I tried it before I saved it, like you suggested, but it doesn't work.

Or do I something wrong? ;-)
i got the same thing, i thought it was not implemented yet but i could be wrong.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Krom

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Knights Province Developer

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Post 27 Apr 2013, 06:19

Re: Scripting demo release candidate

Copy-paste is not yet implemented, we are hoping to add it soon after public demo release.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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Post 27 Apr 2013, 07:55

Re: Scripting demo release candidate

Since we are also perfecting names of certain things ( i remember the wares/goods discussion) i think it will be better in the map editor if the buttons are changed to save/load map instead of save/load game simply because your are not playing a game. Just a small thing to add here :$
Thanks for reporting that, I fixed it. If it was reported earlier then we must have missed it, so thanks for mentioning it again.
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Ben

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Former Site Admin

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Post 30 Apr 2013, 05:48

Re: Scripting demo release candidate

The white line that shows a defeated player is rather distracting in the latest release. On the players on the right side of the scroll, the line can run off, and it's "kinda annoying." :P
While on the subject, I'll say that I think that the line should be left-justified instead of being centralized.

Image
I used to spam this forum so much...
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Lewin

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Post 30 Apr 2013, 06:21

Re: Scripting demo release candidate

The white line that shows a defeated player is rather distracting in the latest release. On the players on the right side of the scroll, the line can run off, and it's "kinda annoying." :P
While on the subject, I'll say that I think that the line should be left-justified instead of being centralized.

Image
Thanks for reporting. I fixed that already, it was counting the color markup in the string length :P
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Islar

Pikeman

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Post 30 Apr 2013, 09:28

Re: Scripting demo release candidate

hi

i want report a bug. When i maked a map i use tree trunks.(what you get when you cut a tree) Today i notice that their were all gone.
Is this a bug? :?
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Ben

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Post 30 Apr 2013, 09:34

Re: Scripting demo release candidate

Do you mean that you placed tree trunks in a storehouse? Because if you fiddle around with storehouses (I.e., you delete one) than you will mess up all the storage in them. I'm not sure, but it may work the same with sawmills (or any other building for that matter).
I used to spam this forum so much...
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Islar

Pikeman

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Post 30 Apr 2013, 10:00

Re: Scripting demo release candidate

Do you mean that you placed tree trunks in a storehouse? Because if you fiddle around with storehouses (I.e., you delete one) than you will mess up all the storage in them. I'm not sure, but it may work the same with sawmills (or any other building for that matter).
no i mean the items on the map.
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Ben

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Post 30 Apr 2013, 10:03

Re: Scripting demo release candidate

You can't place tree-trunks on the map...?
Unless you mean trees? If you placed trees with the Remake's editor and then later opened it with Krom's map editor, then Krom's editor might remove them because it doesn't recognize some of the objects.

...or you found a bug :)

......or I'm still not understanding you :P
I used to spam this forum so much...
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Islar

Pikeman

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Post 30 Apr 2013, 10:11

Re: Scripting demo release candidate

You can't place tree-trunks on the map...?
Unless you mean trees? If you placed trees with the Remake's editor and then later opened it with Krom's map editor, then Krom's editor might remove them because it doesn't recognize some of the objects.

...or you found a bug :)

......or I'm still not understanding you :P
:P i can place them. that what i yesterday did. when i opened the map today the tree-trunks were disappear. Also little trees were disappear but the biggest tree weren't.

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