Deliverysystem
Hi, it seems the delivery jobs are realy crazy. They bring a stone to a street site and not picking up coal from the mine 4 or 5 fields beside walking along the next warehouse to the other end of the town to pick up a pice of crop. The next pickup of the mentioned coal was 6minutes after that. Is it possible to optimize it?
Oh and a splitting into 2 or 3 towns would be great so for example by selecting a unit or building give it town numbers so you can assign them to "towns". So this way you could assign units to a specific production only. (multi towns should be possible).
Example:
Warehouse Town 2
5 citizen town 2
10 towers town 2
2 stonecutter town 2
1 inn town 1,2 (delivered by town 1)
so you could build a defense only town! or something else
(Would be nice to stop citizens from running through enemies defenses across the map)
oh and another thing: remove or capture enemies/own fields/buildings would be nice too.
Oh and a splitting into 2 or 3 towns would be great so for example by selecting a unit or building give it town numbers so you can assign them to "towns". So this way you could assign units to a specific production only. (multi towns should be possible).
Example:
Warehouse Town 2
5 citizen town 2
10 towers town 2
2 stonecutter town 2
1 inn town 1,2 (delivered by town 1)
so you could build a defense only town! or something else
(Would be nice to stop citizens from running through enemies defenses across the map)
oh and another thing: remove or capture enemies/own fields/buildings would be nice too.