Re: Official KaM Remake Ideas topic

Romoving the starting storehouse ... why ? Where would the planks and stones be stocked ? How would you survive without food ?
to make the game more interesting. (ONLY use it for some maps) A food can be produced. laterRomoving the starting storehouse ... why ? Where would the planks and stones be stocked ? How would you survive without food ?
1. Removing starting storehouse in the game. Instead, give a few planks and stones. Of course, apply it to some online maps.
I like this idea. Start with 11 serfs, each one is carrying either one stone or wood and some laborers, two miners and a metalurgist . And, of course, let them walk without roads until they have built the storehouse and then have the coal and gold mine available from the beginning (school needs gold for training).
I like this idea. Start with 11 serfs, each one is carrying either one stone or wood and some laborers, two miners and a metalurgist . And, of course, let them walk without roads until they have built the storehouse and then have the coal and gold mine available from the beginning (school needs gold for training).1. Removing starting storehouse in the game. Instead, give a few planks and stones. Of course, apply it to some online maps.
Make a new gametype out of it - "Survival" - and then there is no need for symmetrical maps. People can decide themselves where they want to sit.
That's indeed one of the best ideas that I've seen in the past few weeks. I think, this would also be a good chance for the marketplace to justify its existence, because I'm pretty sure you will need it to trade gold for food in the beginning. It's like a supermarket then.
King Karolus Servant
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