
Official KaM Remake Ideas topic
Use one militia to take a FoW dive.
Re: Official KaM Remake Ideas topic
That might work if they keep standing there, however if they pullback you will still have the same problem.
However that's not what im trying to point out. I'll try to clarify it.
I believe that it's not logical that my crossbowmen can fire (and they aim just as good as they would normally do i believe) at something they can't see.
Of course they could guess where to fire while looking at the direction the arrows/bolts are coming from, but it wouldn't make any sense that their
aim would be just as good as it would normally be.
The same thing applies for the enemy crossbowmen. How on earth could they fire at my men, whilst they can't even see them.
I hope that i've made my point clear now, and if not please let me know
Thanks for the reply tho
However that's not what im trying to point out. I'll try to clarify it.
I believe that it's not logical that my crossbowmen can fire (and they aim just as good as they would normally do i believe) at something they can't see.
Of course they could guess where to fire while looking at the direction the arrows/bolts are coming from, but it wouldn't make any sense that their
aim would be just as good as it would normally be.
The same thing applies for the enemy crossbowmen. How on earth could they fire at my men, whilst they can't even see them.
I hope that i've made my point clear now, and if not please let me know

Thanks for the reply tho


King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Re: Official KaM Remake Ideas topic
I agree. It's strange that units can shoot further than they can see.
Re: Official KaM Remake Ideas topic
I believe they only shoot further than their sight when the area is already explored.
If that is the case, i don't think it is a bad thing; in my opinion it only adds to the tactics
I compare it in reality, to for example, a band of archers shooting from behind some trees (or something else you can't see across)... they can see you, because the area is explored, but you can't see them.
that's just my opinion.
If that is the case, i don't think it is a bad thing; in my opinion it only adds to the tactics

I compare it in reality, to for example, a band of archers shooting from behind some trees (or something else you can't see across)... they can see you, because the area is explored, but you can't see them.
that's just my opinion.

Posts: 3822
Joined: 16 Sep 2007, 22:00
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ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Official KaM Remake Ideas topic
Yes it is strange, but it is exactly the same in KaM. However caykroyd is right, an archer will not shoot a unit which he can't see. So if you have already explored in front of your archers, they will shoot their full range, otherwise they will only shoot as far as they have seen.
The only way to fix it would be increasing the sight range for units, so they reveal more area around them. This could have unforeseen consequences, like seeing over mountains/rivers into enemy villages. I personally don't think it's a big problem given that there is no easy way to fix it.
The only way to fix it would be increasing the sight range for units, so they reveal more area around them. This could have unforeseen consequences, like seeing over mountains/rivers into enemy villages. I personally don't think it's a big problem given that there is no easy way to fix it.
Re: Official KaM Remake Ideas topic
Thanks for the replies Caycroyd and Lewin.
I didnt know that archers would only shoot as far the area they have explored already.
If you say that increasing the line of sight would give additional problems then i'll believe you on your word
I guess i'll just have to deal with it
I didnt know that archers would only shoot as far the area they have explored already.
If you say that increasing the line of sight would give additional problems then i'll believe you on your word

I guess i'll just have to deal with it

Re: Official KaM Remake Ideas topic
I have a question. Is the new game is released, will improve the intelligence of the builders?
Enter the maximum number of builders in the construction at a time over five buildings.
In the game. I had over 18 builders. They walked to the other end of the village because the helper brought the board to building-_-
-It would be made (when placing new buildings to construct) Which buildings are to be built in the first place. Imparted by this when it was 5 minutes to the end of the PT and put the four towers and two lodge.
- Introduce the possibility of selection by pulling the mouse a few units(army) at a time
Enter the maximum number of builders in the construction at a time over five buildings.
In the game. I had over 18 builders. They walked to the other end of the village because the helper brought the board to building-_-
-It would be made (when placing new buildings to construct) Which buildings are to be built in the first place. Imparted by this when it was 5 minutes to the end of the PT and put the four towers and two lodge.
- Introduce the possibility of selection by pulling the mouse a few units(army) at a time
Re: Official KaM Remake Ideas topic
I think it is part of the game to manage your own builders
For example:
I have 10 builders, one building with the goods needed to get it build.
those 10 builders are all making a road.
Stone is being delivered to them.
I only want 4 builders on the building.
What I do:
I let the first 4 stone arrive with the builders, now they walk towards the building.
Before the 5th builder finishes, I lay down more roads to be build, now the builder won't start working on the building, but on the road.
Another example:
I have 12 builders and 2 buildings far apart which both not yet have the required materials.
I want 6 builders/building, not 4 on one and 8 on the other.
I place 6 roads close to the first one and 6 close to the second one.
As long as there aren't any other roads/fields that need to be done, the builders will work on the closest building.
Builders will go to the closest unoccupied task. Priorities: preparing a building > roads/fields > buildings.
For example:
I have 10 builders, one building with the goods needed to get it build.
those 10 builders are all making a road.
Stone is being delivered to them.
I only want 4 builders on the building.
What I do:
I let the first 4 stone arrive with the builders, now they walk towards the building.
Before the 5th builder finishes, I lay down more roads to be build, now the builder won't start working on the building, but on the road.
Another example:
I have 12 builders and 2 buildings far apart which both not yet have the required materials.
I want 6 builders/building, not 4 on one and 8 on the other.
I place 6 roads close to the first one and 6 close to the second one.
As long as there aren't any other roads/fields that need to be done, the builders will work on the closest building.
Builders will go to the closest unoccupied task. Priorities: preparing a building > roads/fields > buildings.
Re: Official KaM Remake Ideas topic
I agree with the builders part, but i might have an (lazy) idea. There are moments in the game i produce so many weapons i constantly have to make new recruits, yet i sometimes forget to keep training them rmo the school because i am concentrating on building stuff or i am attacked and i forget it.
So i was thinking if there was an option to continiously make them untill you decide you have enough you can concentrate youself on another aspect of them game( building fightin organizing your troops communicating with allies etc.). It might be bad if you forget to stop the recruitment but it is better to have some spare recruits rather than lacking them in my opinion.
So i was thinking if there was an option to continiously make them untill you decide you have enough you can concentrate youself on another aspect of them game( building fightin organizing your troops communicating with allies etc.). It might be bad if you forget to stop the recruitment but it is better to have some spare recruits rather than lacking them in my opinion.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
Re: Official KaM Remake Ideas topic
build more schools
Re: Official KaM Remake Ideas topic
That won't help if i forget to keep adding recruits to the waiting queue because my attention is needed elsewhere for a moment.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
Re: Official KaM Remake Ideas topic
Hi !
Please. Active links www in Lobby ! Thanks
and
Larger maps than 192x192
and..
build independent villages by the player
PLEEEEASEEE......
Please recreate a whole game and add features that a random guy wants ! That's not a problem if he's being rude ..
Please I want towers to become mills ! Thanks
and...
I say strange things without explanations and thinking that everybody will agree with that and that it can be done in 1 minute
and..
My post is totally stupid !
YEEEEEEEEEEEEEEEES
Seriously :
Please, they are working hard on this remake, they won't implement something just because you ask as if you were the king !
Re: Official KaM Remake Ideas topic
that will help.
You only have to order half as much to have enough recruits
You only have to order half as much to have enough recruits
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Official KaM Remake Ideas topic
Hey guys,
Since my last post i have played many hours with the Remake.
Now I have a new little idea/suggestion.
In Multiplayer there are so much leavers, if they only loose there army. They don´t play to the end
Yesterday i have played one hour. But the enemy was gone out
and i play with me alone -.-
So my idea, maybe a winning condition, if all other players from the enemy team are out. That there is the messag: "You have win" So that nobody must play against nobody
pawel95
Since my last post i have played many hours with the Remake.
Now I have a new little idea/suggestion.
In Multiplayer there are so much leavers, if they only loose there army. They don´t play to the end

Yesterday i have played one hour. But the enemy was gone out

So my idea, maybe a winning condition, if all other players from the enemy team are out. That there is the messag: "You have win" So that nobody must play against nobody

pawel95
Re: Official KaM Remake Ideas topic
@Pawel95: Thats a good idea 
Although it has a flaw in it - what if you play 1vs1 and you outnumber the other guy massively, killing his army. What would he do - he quits, possibly closing the Remake, but also possibly just disconnecting his PC. For the game it does not matters why connection was lost - you both just quit from games of each other and .. you both get "you've won" message! Maybe the game could show the message "Other player has quit.. do you want to continue playing to try to defeat him?" But thats already happening and furthermore you could make a savegame and try to resume the game if disconnect was unintentional.
Too many cases where that would work wrong. Still idea is nice, but sadly not appliable.

Although it has a flaw in it - what if you play 1vs1 and you outnumber the other guy massively, killing his army. What would he do - he quits, possibly closing the Remake, but also possibly just disconnecting his PC. For the game it does not matters why connection was lost - you both just quit from games of each other and .. you both get "you've won" message! Maybe the game could show the message "Other player has quit.. do you want to continue playing to try to defeat him?" But thats already happening and furthermore you could make a savegame and try to resume the game if disconnect was unintentional.
Too many cases where that would work wrong. Still idea is nice, but sadly not appliable.
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